The Sortuda
The Sortuda is the game's capsule machine. You spend a Token, the machine spins, and out comes a coloured capsule with a prize inside.
It is an honest gacha, and that means three concrete things:
- the odds are published on the machine itself, not hidden;
- the prize is already rolled when the capsule drops, and the colour that counts is the opened capsule. Sometimes it drops disguised one colour lower and cracks open into its real colour ("It cracked! It was better!"). The disguise only goes down: the scene never shows a better prize than the one you got. In a 10-spin it only shows up from red upwards (a silver can drop as red, a gold as silver);
- the guarantee counter is never reset by anything except an actual gold capsule, and that includes a gold that dropped disguised as silver.
The five colours
| Capsule | Chance per spin |
|---|---|
| Blue | 60% |
| Purple | 25% |
| Red | 11% |
| Silver | 3.4% |
| Gold | 0.6% |
Within each colour, the prize is rolled among that drawer's options, and each option's weight is published too. Prizes are pokemon and items. The Master Ball and the special shiny are small slices inside the gold drawer, and they only come from a spin: no trade on the machine hands those two over.
The gold guarantee
| Spins without gold | What happens |
|---|---|
| 1 to 55 | The usual chance, 0.6% |
| 56 onward | The gold chance rises 2 percentage points per spin |
| 80 | Gold guaranteed |
The counter only resets when you pull a gold capsule. It does not reset by leaving the game, by the day changing or by buying Tokens.
In practice: by spin 79 the chance is already around 49%, and spin 80 closes the contract.
Spin 10
Spinning ten at once costs 10 Tokens and guarantees at least one red capsule or better in the batch: the worst result of the ten is upgraded to red. The guarantee only ever improves the batch, never worsens it.
Stardust
Every spin pays Stardust, on top of the prize. No capsule comes out empty.
| Capsule | Stardust change |
|---|---|
| Blue | 1 |
| Purple | 2 |
| Red | 5 |
| Silver | 12 |
| Gold | 30 |
A duplicate prize pays Stardust worth a whole Token, on top of the change.
And Stardust buys spins back:
40 Stardust = 1 Token.
The loop closes honestly: spinning makes Stardust, and Stardust eventually hands a spin back.
Getting Tokens without paying
| Source | How much |
|---|---|
| Daily Token | 1 a day, free, just log in and claim. A brand-new character gets the first one 1 hour after it is created |
| Surplus: evolution stones | 8 identical stones = 1 Token |
| Surplus: fossils | 3 identical fossils = 1 Token |
| Surplus: Elixirs | 5 identical Elixirs = 1 Token |
| Stardust | 40 = 1 Token |
The surplus trade exists because idle stones are the game's biggest dead stock. If your bag holds thirty stones you will never use, they become spins.
The trade counts the same item: 8 Fire Stones make 1 Token, but 4 Fire Stones plus 4 Water Stones do not. Elixirs work the same way, same type and same duration: 5 EXP Elixirs (1h) become 1 Token, for any of the four types (EXP, Gold, Catch and Trainer) and any duration (1h, 3h or 8h). Once you have enough of one item, it shows up in the The machine eats surplus box on the Sortuda screen, with the button to trade.
Tokens are also sold in the VIP Shop, for Safira.
See also
- Safira and the VIP Shop: where Tokens are sold.
- Cases: the other opening format, right next to it in the menu.
- Master probability table: every chance in the game in one place.
