Welcome
An idle monster-collecting RPG where your lead hunts on its own across a huge world of towns, caves and coastlines. You gather experience, loot and levels, evolve your team and unlock ever-harder regions. And the world doesn't wait for you: your lead keeps hunting even while the game is closed, and you come back to collect everything it earned.
What makes this game different
- Progress even while closed. Your progress runs on the time that passes: you get full offline progress and never lose anything by closing the game (up to the offline limit).
- A real world. 747 species and 330 hunting regions spread across one continuous map of Kanto, Johto and Hoenn.
- MMO depth, idle pace. Type-based combat, IVs/EVs/natures, evolution, breeding with inheritance, legendary raids, PvP arena, clans, a player marketplace and a VIP economy.
Where to start
| 🎮 Getting started | Create your account, pick a starter and read the hunt screen. | getting-started.md |
| ⚙️ The idle model | How progress is computed with no loop running. | idle-model.md |
| ⚔️ Combat | Stats, types, damage, moves and talents. | stats.md |
| 🎯 Catching | The catch formula, balls and probabilities. | catch.md |
| 📖 Pokédex | All 747 species with stats and catch rate. | pokedex.md |
| 🎲 Probabilities | Every chance in the game in one table. | probabilities.md |
The game's pillars
| System | What it is | Page |
|---|---|---|
| Idle hunt | Your lead defeats monsters automatically; EXP, gold and loot accrue over time, even while you are away. | Offline progress |
| Combat | How many kills per hour you get, based on types, stats and moves. | Combat |
| Collection | Catch, evolve and breed to complete the Pokédex. | Catching |
| Bosses | 40 bosses (legendaries + Megas) in co-op raids of up to 4 players. | Raids |
| PvP | Asynchronous 3×3 arena with rating and leagues. | Arena |
| Economy | Player marketplace, four currencies, VIP shop. | Marketplace |
Language: English. Versão em português disponível em um space separado.
