Daily & Tasks
The game has two independent daily claims and a task board. This is the most confusing point for newcomers, so it's worth remembering: the streak calendar and the ball stipend are separate things, and you claim both.
The two daily claims (they are separate)
| Daily Gift | Daily Stipend | |
|---|---|---|
| What it is | a 28-day calendar of curated rewards | a handful of balls + revives so you never stall |
| Cadence | 1 per calendar day (builds a streak) | every 20 hours (cooldown, not calendar) |
| Loses streak? | yes, skipping a day resets it | no, it's just a cooldown |
1) Daily Gift: 28-day calendar
One reward per day, following a curated 28-day calendar.
Streak mechanics:
- Same day → already claimed, not eligible.
- Next calendar day → streak + 1, wrapping back to day 1 after day 28.
- Gap of 2 or more days (or a clock rollback) / new player → reset to 1.
Days 7 / 14 / 21 / 28 (★) are milestones with better rewards.
Full 28-day reward table:
| Day | Reward | Day | Reward |
|---|---|---|---|
| 1 | 25× Poké Ball | 15 | 45,000 gold |
| 2 | 3,000 gold | 16 | 12× Rare Candy |
| 3 | 15× Exp Candy S | 17 | 5× Protein |
| 4 | 20× Great Ball | 18 | 25× Hyper Potion |
| 5 | 25× Potion | 19 | 60× Ultra Ball |
| 6 | 8,000 gold | 20 | 90,000 gold |
| 7 ★ | 2× Rare chest | 21 ★ | 3× Legendary chest |
| 8 | 40× Great Ball | 22 | 10× Exp Candy L |
| 9 | 10× Exp Candy M | 23 | 1× Essence of Life |
| 10 | 20,000 gold | 24 | 150,000 gold |
| 11 | 5× HP Up | 25 | 50× Full Restore |
| 12 | 25× Super Potion | 26 | 5× Legendary chest |
| 13 | 20× Ultra Ball | 27 | 250,000 gold |
| 14 ★ | 2× Epic chest | 28 ★ | 20 Safira |
2) Daily Stipend: balls + revives (every 20h)
A small stipend so a broke player can always keep playing. It runs on a cooldown, not a calendar: once claimed, wait 20 hours for the next.
| Item | Quantity |
|---|---|
| Cooldown | 20 hours |
| Poké Ball | 15 |
| Revive | 3 |
Task Board
You pick a task from the board and progress accrues on its own while your pokémon hunts: you don't need to do anything beyond hunting. Delivering a task pays gold and, on the stronger tasks, tokens (the non-transferable progression currency used in the talent tree and clans).
The board is organized by element clan. Each element has a ladder of contracts plus two capture tasks.
| Rule | Value |
|---|---|
| Active tasks at once | 3 free, up to 5 with purchased slots |
| Objective types | defeat contracts (several species at once) and capture contracts |
| Progress | accrues while you hunt, capped at the target |
| Accept requirement | trainer level ≥ the task's minimum level |
| Each task | is done once: after delivery it leaves the board and never returns |
| Reward | gold always; tokens only on the high-tier tasks |
The two extra slots are a VIP Shop item: +1 Contract Slot, 25 Safira each, up to two per player. The slot is permanent and does not go away when Premium expires. Premium does not grant contract slots — it grants exp, gold, loot, offline time and an incubator.
Each element's ladder
Every element (for example the Swarmveil clan, the Bug type) has this track:
| Task | What it asks | Target | Min Lv | Tokens |
|---|---|---|---|---|
| Contract I (and I·B) | defeat 2 species weak to the element | 4k total | — | 0 |
| Contract II (and II·B) | defeat 3 species weak to the element | 15k total | 20 | 0 |
| Contract III (and III·B) | free hunt: any pokémon weak to the element | 25k each | 32 | 1 |
| Contract IV | free hunt | 150k | 45 | 3 |
| Contract V | free hunt | 400k | 60 | 5 |
| Capture I | capture of the element's type | 1,000 | 10 | 0 |
| Capture II | capture of the element's type | 5,000 | 25 | 1 |
Gold scales up with the tier (from 55k on Contract I to 6.5M on Contract V).
Tasks have no time-based refresh: while you haven't delivered, you can abandon and re-accept whenever you like.
See also
- Clans, Friends & Chat: what tokens and clan points are for.
- Chests: the calendar chests.
