Daily & Tasks

The game has two independent daily claims and a task board. This is the most confusing point for newcomers, so it's worth remembering: the streak calendar and the ball stipend are separate things, and you claim both.

The two daily claims (they are separate)

Daily Gift Daily Stipend
What it is a 28-day calendar of curated rewards a handful of balls + revives so you never stall
Cadence 1 per calendar day (builds a streak) every 20 hours (cooldown, not calendar)
Loses streak? yes, skipping a day resets it no, it's just a cooldown

1) Daily Gift: 28-day calendar

One reward per day, following a curated 28-day calendar.

Streak mechanics:

  • Same day → already claimed, not eligible.
  • Next calendar day → streak + 1, wrapping back to day 1 after day 28.
  • Gap of 2 or more days (or a clock rollback) / new player → reset to 1.

Days 7 / 14 / 21 / 28 (★) are milestones with better rewards.

Full 28-day reward table:

Day Reward Day Reward
1 25× Poké Ball 15 45,000 gold
2 3,000 gold 16 12× Rare Candy
3 15× Exp Candy S 17 5× Protein
4 20× Great Ball 18 25× Hyper Potion
5 25× Potion 19 60× Ultra Ball
6 8,000 gold 20 90,000 gold
7 ★ 2× Rare chest 21 ★ 3× Legendary chest
8 40× Great Ball 22 10× Exp Candy L
9 10× Exp Candy M 23 1× Essence of Life
10 20,000 gold 24 150,000 gold
11 5× HP Up 25 50× Full Restore
12 25× Super Potion 26 5× Legendary chest
13 20× Ultra Ball 27 250,000 gold
14 ★ 2× Epic chest 28 ★ 20 Safira

2) Daily Stipend: balls + revives (every 20h)

A small stipend so a broke player can always keep playing. It runs on a cooldown, not a calendar: once claimed, wait 20 hours for the next.

Item Quantity
Cooldown 20 hours
Poké Ball 15
Revive 3

Task Board

You pick a task from the board and progress accrues on its own while your pokémon hunts: you don't need to do anything beyond hunting. Delivering a task pays gold and, on the stronger tasks, tokens (the non-transferable progression currency used in the talent tree and clans).

The board is organized by element clan. Each element has a ladder of contracts plus two capture tasks.

Rule Value
Active tasks at once 3 free, up to 5 with purchased slots
Objective types defeat contracts (several species at once) and capture contracts
Progress accrues while you hunt, capped at the target
Accept requirement trainer level ≥ the task's minimum level
Each task is done once: after delivery it leaves the board and never returns
Reward gold always; tokens only on the high-tier tasks

The two extra slots are a VIP Shop item: +1 Contract Slot, 25 Safira each, up to two per player. The slot is permanent and does not go away when Premium expires. Premium does not grant contract slots — it grants exp, gold, loot, offline time and an incubator.

Each element's ladder

Every element (for example the Swarmveil clan, the Bug type) has this track:

Task What it asks Target Min Lv Tokens
Contract I (and I·B) defeat 2 species weak to the element 4k total 0
Contract II (and II·B) defeat 3 species weak to the element 15k total 20 0
Contract III (and III·B) free hunt: any pokémon weak to the element 25k each 32 1
Contract IV free hunt 150k 45 3
Contract V free hunt 400k 60 5
Capture I capture of the element's type 1,000 10 0
Capture II capture of the element's type 5,000 25 1

Gold scales up with the tier (from 55k on Contract I to 6.5M on Contract V).

Tasks have no time-based refresh: while you haven't delivered, you can abandon and re-accept whenever you like.

See also

v6.9.1
Daily & Tasks, Wiki · PokéHunt