The hunt screen

The Battle tab is the stage where your lead's hunt comes to life: it's where you watch the fight, follow the pace and collect what it earned.

The hunt, live

Your lead marches left to right across the region's real map, taking on waves of wild pokemon. Both sides use their real moves: your lead casts its move list; each wild casts its own on its real cadence. Damage flies, types hit hard or soft, catches happen live.

How to read the screen

Across the top of the scene, a set of chips sums up the essentials:

Chip What it means
Region name Where you're hunting.
Lv N The region's level: how tough its enemies are.
Difficulty How the region treats your lead (see below).
~N/h The real kills-per-hour rate: the heart of the pace.
Type / Defense How much your moves land against the region's types, and how much you take from them.

The difficulty chip

Color and shape tell you whether the region is comfortable or dangerous, never color alone, so it's legible for everyone:

Chip Symbol Reading
Calm Damage taken is negligible; farm freely.
Tough You take enough to faint now and then.
Wall You faint before you land a kill: you can't farm here yet.
Dominated You've out-levelled the phase so far that damage stopped mattering.

The "haul" and your moves

Below the scene you'll find:

  • The haul: the result of the last time the game checked your progress: +exp, kills, catches, potions used and, if it happened, a golden level-up beat (or a red level-down, from a faint).
  • Active moves: each equipped move with its recharge bar, and your auto-potions beside them.
  • Strategy: the ⚙ button opens a panel to configure moves, auto-healing and auto-catch. Set it and go back to watching.

If "offline cap reached" appears, you were away too long. Understand it in Offline progress.

Stopping the hunt

Want your pokemon out of every region? Click stop hunt (on the battle screen, or on the hunt banner in the World tab). Everything earned so far is collected on the spot, and your lead just rests: no exp, no potions spent, no risk of fainting. To get back out there, pick a region on the map.

If your lead faints

The hunt stops when your lead faints. A screen asks for a Revive to get back up. With auto-revive on, this is automatic as long as you have Revives; without them, the hunt stays paused until you use one.

Back to Getting started or on to Offline progress.

v6.9.1
The hunt screen, Wiki · PokéHunt