Apex Floors

The Apex Floors are the endgame of the map. Every biome gets two new floors above the Mega Domain, from level 128 to 200. Each floor ends with a Mega boss, has a rule that changes every week, and is the only place the Apex Chest drops.

The two floors

Floor Stages (level) Floor boss
Apex I 128 · 136 · 144 · 152 · 160 level 166
Apex II 168 · 176 · 184 · 192 · 200 level 206

Each stage goes up 8 levels, twice the Mega Domain's step.

How to open them

  • Apex I: beat the biome's Mega Domain boss.
  • Apex II: beat the Apex I boss of the same biome.

Each biome opens on its own: opening the Forest's Apex doesn't open the Volcano's. The fights use the biome's usual key.

What changes in the hunt

Apex enemies are much tougher than anything else in the world, and they get tougher every stage. There is no jump between the floors: stage 1 of Apex II is just the next step after stage 5 of Apex I.

Stage Enemy HP Enemy damage
Apex I · 1 (128) 5.5 times more the same
Apex I · 2 (136) 6.7 times more 1.2 times more
Apex I · 3 (144) 8 times more 1.5 times more
Apex I · 4 (152) 9.6 times more 1.8 times more
Apex I · 5 (160) 11.5 times more 2.2 times more
Apex II · 1 (168) 13.9 times more 2.7 times more
Apex II · 2 (176) 16.7 times more 3.3 times more
Apex II · 3 (184) 20 times more 4 times more
Apex II · 4 (192) 24 times more 4.9 times more
Apex II · 5 (200) 28.9 times more 5.9 times more

In practice:

  • Every stage is slower than the one before. A strong level 175 team doing about 4,200 kills per hour at the end of the Mega Domain does around 3,800 on the first Apex stage and about 1,350 on the last one.
  • Apex II costs potions. A strong team of the right type goes through without falling. An average team burns a lot of potions, and a weak team or one of the wrong type falls.
  • The right type really matters. In Volcano II, a water team kills much faster and burns far fewer potions than a grass team.
  • It pays well. A level 130 team earns more than twice the experience per hour at the start of Apex I than at the end of the Mega Domain.

With potions in stock, the team keeps hunting. The Under pressure · uses potions warning on the hunt header means exactly that.

The enemies

Each stage has 3 species (the first is the most common) and one rare Mega: 5% of encounters in Apex I and 10% in Apex II. The rare Mega changes from stage to stage.

The wild Mega can be caught, but it joins your collection in its normal form, just like in the Mega Domain. The Mega form itself is only born at the forge.

The two floors never repeat a species: Apex II has its own, stronger lineup, mixing in pokemon that have the biome's type as their second type.

The rule of the week

Every Monday at midnight (Brasília time) each Apex floor draws a new rule. It shows on the floor map, on the hunt card and in the Boss Room, with how long until it changes.

Rule What it does
Resists [type] Moves of that type deal half damage to the floor's enemies.
Weak to [type] Moves of that type deal 50% more damage.
Armor Enemies have 50% more HP and deal 20% less damage.

The drawn type always matters against the pokemon of that floor:

  • Resists picks a type that usually hits hard there. It's the week the obvious answer loses steam (for example, Resists Water in the Volcano).
  • Weak to picks a type that is usually neutral there. It's the week to try a different team.

Three guarantees:

  • The same rule never repeats on the same floor two weeks in a row.
  • A type that got Resists on a floor only gets Resists there again after 3 weeks.
  • A single type gets Resists on at most 3 floors in the same week.

The Boss Room

Each floor ends in a 1 vs 1 duel against a Mega boss, in the Boss Room, just like the other rooms:

  • Online only, and each attempt spends 1 key from the biome.
  • The rule of the week applies in the fight. In an Armor week, the boss has more HP and hits softer.
  • The Apex boss is tougher than the bosses before it. In Apex I (level 166) it has 2.2 times the HP and 1.5 times the damage of a regular boss of the same level. In Apex II (level 206), 2.6 times the HP and 1.8 times the damage. A strong team at the floor's level wins almost every time; an average team, about 4 out of 10 attempts.
  • The gold prize follows the same rule as the other rooms: full on the first 3 wins against the same boss, then it drops.
  • Winning gives an Apex Chest instead of the Boss Chest.

The bosses

Biome Apex I Apex II
Forest Mega Venusaur Mega Scizor
Plains Mega Kangaskhan Mega Pinsir
Swamp Mega Gengar Mega Swampert
Cave Mega Lucario Mega Steelix
Sea & Coast Mega Slowbro Mega Blastoise
City & Power Plant Mega Manectric Mega Raichu
Volcano Mega Charizard X Mega Blaziken
Psychic Sanctum Mega Wobbuffet Mega Alakazam
Haunted Tower Mega Absol Mega Houndoom
Frozen Mountain Mega Glalie Mega Ampharos

The Apex Chest

The rarest chest in the game, and it only drops on the Apex Floors.

  • While hunting: the chance per kill goes up every stage, along with the toughness: from 1 in 145,000 on the first stage of Apex I to 1 in 39,000 on the last stage of Apex II. A stage boss counts as 5 times its stage's chance.
  • In the Boss Room: every win against an Apex boss gives 1 Apex Chest.
  • How often: a strong level 150 team hunting all day collects, on average, about one chest every two days. The tougher stages drop more chests per day than the easy ones, even with fewer kills.
  • Limit: you hold at most 5, in a slot separate from your other chests. With 5 stored, a chest that drops while hunting is lost, and the Apex Boss Room won't let you in (so you don't waste the key). Open one to free a slot.

What can come inside:

  • Seals and TMs, at Prismatic tier or above;
  • Named held items (Choice Band, Choice Scarf and friends);
  • Mega fragments, at a low chance.

No gold, Stardust, potions, gems, fossils or evolution stones.

The lineups

Biome Apex I (128 to 160) Apex II (168 to 200)
Forest Scizor, Simisage, Accelgor, Leavanny, Pinsir, Yanmega, Heracross, Torterra, Venusaur, Roserade, Leafeon, Meganium Sceptile, Serperior, Ludicolo, Exeggutor, Chesnaught, Tangrowth, Gogoat, Volcarona
Plains Miltank, Tauros, Unfezant, Exploud, Kangaskhan, Ursaring, Bouffalant, Lickilicky, Braviary, Stoutland, Porygon-Z, Sylveon Noivern, Mantine, Whimsicott, Snorlax, Blissey, Florges, Togekiss, Slaking
Swamp Swalot, Amoonguss, Seviper, Garbodor, Skuntank, Toxicroak, Weezing, Dragalge Victreebel, Vileplume, Scolipede, Muk, Drapion, Nidoking, Nidoqueen, Crobat
Cave Claydol, Donphan, Hawlucha, Barbaracle, Carbink, Conkeldurr, Machamp, Gliscor, Mienshao, Excadrill, Krookodile, Gigalith Flygon, Crustle, Relicanth, Probopass, Lucario, Rhyperion, Hippowdon, Tyranitar
Sea & Coast Golduck, Politoed, Wailord, Seismitoad, Clawitzer, Tentacruel, Poliwrath, Cloyster, Vaporeon, Starmie, Greninja, Samurott Blastoise, Empoleon, Feraligatr, Swampert, Lapras, Kingdra, Milotic, Gyarados
City & Power Plant Heliolisk, Manectric, Klefki, Electrode, Raichu, Bronzong, Zebstrika, Ampharos, Steelix, Aegislash, Klinklang, Eelektross Luxray, Ferrothorn, Durant, Jolteon, Aggron, Electivire, Magnezone, Metagross
Volcano Darmanitan, Torkoal, Camerupt, Simisear, Heatmor, Talonflame, Ninetales, Rapidash, Flareon, Pyroar Typhlosion, Blaziken, Emboar, Infernape, Delphox, Magmortar, Charizard, Arcanine
Psychic Sanctum Meowstic, Mr. Mime, Chimecho, Xatu, Hypno, Grumpig, Beheeyem, Sigilyph, Musharna Reuniclus, Slowbro, Slowking, Gothitelle, Alakazam, Gallade, Gardevoir, Espeon
Haunted Tower Scrafty, Spiritomb, Cofagrigus, Gourgeist, Bisharp, Drifblim, Mismagius, Honchkrow, Gengar, Houndoom, Weavile, Zoroark Golurk, Jellicent, Shiftry, Mandibuzz, Chandelure, Dusknoir, Umbreon, Hydreigon
Frozen Mountain Froslass, Glalie, Jynx, Altaria, Druddigon, Beartic, Cryogonal, Avalugg, Walrein, Glaceon Vanilluxe, Mamoswine, Abomasnow, Haxorus, Salamence, Garchomp, Goodra, Dragonite

The early stages of a floor use the lighter species on the list, and the last stages the strongest.

See also

v6.69.1
Apex Floors, Wiki · PokéHunt