Area TMs by element

An area move hits the target and whoever is close to it in the wave. In a crowded region, that is the difference between killing one at a time and clearing the pack. How the splash works, how much each neighbour takes and what the Shards seal changes is on Moves & TMs.

This page is just the list: which TMs teach a damaging area move in each element, and the numbers that matter when you pick one.

How to read the table

  • Power and Cooldown are the same numbers as in the Movedex. Cooldown in seconds.
  • Range is how many tiles away the move fires from. 1 tile is melee: the move bursts around the attacker, like Earthquake.
  • Chest odds: when a chest of that element rolls a TM, weak moves come out with weight 3, medium ones with weight 2 and strong ones with weight 1. The percentage is that TM's share among all TMs of the element. How often a chest brings a TM at all is on Moves & TMs.
  • TM rarity (Common to Epic from chests, Prismatic and up through fusion) is a different story: it applies to any move and lives on Tiers and seals.

The list

Bug

Move Power Cooldown Range Chest odds
Struggle Bug 50 11 s 3 11.1%
Signal Beam 75 15 s 3 7.4%
Bug Buzz 90 15 s 4 3.7%

Dark

Move Power Cooldown Range Chest odds
Dark Pulse 80 15 s 3 6.7%
Night Daze 95 25 s 3 3.3%

Dragon

Move Power Cooldown Range Chest odds
Twister 40 12 s 3 13.0%
Dragon Pulse 80 15 s 3 8.7%
Draco Meteor 140 30 s 3 4.3%

Electric

Move Power Cooldown Range Chest odds
Discharge 80 18 s 4 7.1%
Thunder 110 30 s 3 3.6%

Fairy

Move Power Cooldown Range Chest odds
Dazzling Gleam 80 15 s 10 12.5%
Moonblast 95 25 s 3 6.3%

Fighting

Move Power Cooldown Range Chest odds
Aura Sphere 80 15 s 3 3.5%
Cross Chop 100 30 s 1 1.8%

Fire

Move Power Cooldown Range Chest odds
Incinerate 60 20 s 3 8.8%
Lava Plume 80 25 s 3 5.9%
Eruption 150 30 s 3 2.9%

Flying

Move Power Cooldown Range Chest odds
Air Cutter 60 18 s 3 9.1%
Air Slash 75 15 s 3 6.1%
Hurricane 110 30 s 3 3.0%

Ghost

Move Power Cooldown Range Chest odds
Shadow Ball 80 15 s 10 6.5%
Phantom Force 90 30 s 1 3.2%

Grass

Move Power Cooldown Range Chest odds
Razor Leaf 55 10 s 10 7.5%
Seed Bomb 80 15 s 3 5.0%
Frenzy Plant 150 30 s 3 2.5%

Ground

Move Power Cooldown Range Chest odds
Bulldoze 60 18 s 1 8.3%
Magnitude 71 18 s 1 5.6%
Earthquake 100 30 s 1 2.8%

Ice

Move Power Cooldown Range Chest odds
Powder Snow 40 12 s 3 12.0%
Icy Wind 55 12 s 3 12.0%
Blizzard 110 30 s 3 4.0%

Normal

Move Power Cooldown Range Chest odds
Swift 60 11 s 10 1.9%
Razor Wind 80 20 s 4 1.3%
Hyper Voice 90 18 s 3 0.6%
Boomburst 140 30 s 3 0.6%
Self-Destruct 200 120 s 1 0.6%

Poison

Move Power Cooldown Range Chest odds
Acid 40 10 s 10 7.7%
Sludge Wave 95 25 s 3 2.6%

Psychic

Move Power Cooldown Range Chest odds
Psyshock 80 15 s 3 3.8%
Psychic 90 30 s 3 1.9%

Rock

Move Power Cooldown Range Chest odds
Rock Slide 75 15 s 10 9.1%
Stone Edge 100 30 s 10 4.5%

Steel

Move Power Cooldown Range Chest odds
Flash Cannon 80 15 s 3 7.1%
Iron Tail 90 18 s 1 3.6%

Water

Move Power Cooldown Range Chest odds
Bubble 40 8 s 3 7.7%
Surf 90 15 s 3 2.6%
Muddy Water 90 30 s 3 2.6%
Water Spout 150 30 s 3 2.6%

Who can learn them

Same rule as any TM: a pokémon learns the TMs on its species list plus any TM of its own type. So every fire type can learn the three fire area TMs, every psychic type the two psychic ones, and so on. On the teach screen, those who can't show up greyed out and the TM is not spent.

What changed for the Megas

Eleven Megas had no area move at all in their own kit. With the new TMs, each of them has at least one area TM of its own type to learn, and several already get one just by levelling up:

Mega Type Learned by level (any type) Area TMs of its own type
Mega Alakazam psychic Psyshock, Psychic Psyshock, Psychic
Mega Blaziken fire/fighting none Incinerate, Lava Plume, Eruption, Aura Sphere, Cross Chop
Mega Charizard X fire/dragon Air Slash (flying) Incinerate, Lava Plume, Eruption, Twister, Dragon Pulse, Draco Meteor
Mega Charizard Y fire/flying Air Slash Incinerate, Lava Plume, Eruption, Air Cutter, Air Slash, Hurricane
Mega Gengar ghost/poison Shadow Ball, Dark Pulse (dark) Shadow Ball, Phantom Force, Acid, Sludge Wave
Mega Kangaskhan normal none Swift, Razor Wind, Hyper Voice, Boomburst, Self-Destruct
Mega Lucario fighting/steel Aura Sphere, Dark Pulse (dark), Dragon Pulse (dragon) Aura Sphere, Cross Chop, Flash Cannon, Iron Tail
Mega Metagross steel/psychic Flash Cannon, Psychic Flash Cannon, Iron Tail, Psyshock, Psychic
Mega Pinsir bug/flying none Struggle Bug, Signal Beam, Bug Buzz, Air Cutter, Air Slash, Hurricane
Mega Sceptile grass/dragon none Razor Leaf, Seed Bomb, Frenzy Plant, Twister, Dragon Pulse, Draco Meteor
Mega Wobbuffet psychic none Psyshock, Psychic
v6.25.1
Area TMs by element, Wiki · PokéHunt