Safira & VIP Shop
Safira is the game's premium currency, blue, bought with real money, and kept completely separate from the gold you earn hunting. It is the only currency the VIP Shop accepts: gold never appears there and is never accepted.
The currencies
The game has four currencies with distinct roles, and they never mix into a single sum:
| Currency | Role | How you get it |
|---|---|---|
| Gold | The game economy | Hunting, selling, tasks |
| Safira | Premium (VIP Shop) | Real money, or bought from other players on the market |
| Token | Progression (talents/clans) | Delivering Tasks |
| Dust | The Box (evolving, breeding, fusing and mega) | Releasing pokémon from the Box |
How to get Safira
Real-money packages
The main way is to buy a package with real money. The credited total is a base amount plus a bonus: larger packages get a proportionally bigger bonus. Checkout runs through a secure payment gateway.
| Price (BRL) | Base | Bonus | Total Safira | Bonus |
|---|---|---|---|---|
| R$ 5.00 | 10 | 0 | 10 | +0% |
| R$ 10.00 | 20 | 5 | 25 | +25% |
| R$ 20.00 | 40 | 18 | 58 | +45% |
| R$ 50.00 | 100 | 55 | 155 | +55% |
| R$ 120.00 | 250 | 175 | 425 | +70% |
| R$ 280.00 | 600 | 510 | 1110 | +85% |
If the purchase does not go through
It happens: the Pix code expires before you pay, the bank declines the card, or the tab closes halfway. Nothing is charged, and the purchase is not lost. You get a notice in the game bell, and the VIP Shop shows a reminder with the package you left behind. One click and you pick up where you stopped.
If the card was declined, try Pix: it clears instantly and does not depend on your bank limit. If the Pix code expired, generating a new one takes one click.
Paid with Pix and the Safira took a while? It is rare, but it can happen if the bank confirmation gets lost on the way. Do not worry: the game checks pending purchases on its own every few minutes and credits them as soon as it confirms. Opening the VIP Shop and trying to buy again also forces an instant check. No payment is ever lost.
We may also write to you about that specific purchase: up to two emails, plus a Discord message when it is a larger purchase and your account is linked. Every email carries a link to stop receiving these notices, and it works with one click, no login needed. In-game notices stay, and none of this changes your balance or stops you from buying whenever you want.
Buying from other players (the market bridge)
You can also buy Safira from other players on the P2P market, paying in gold. This is the sanctioned bridge between the two economies: someone buys Safira with real money and resells it for in-game gold.
Receiving as a gift
Any trainer can send you Safira directly, with no fee. You get a bell notification and the Safira lands straight in your balance. See Sending Safira.
- You list any amount you want: you pick how much Safira to sell and how much gold you want for each one.
- There are no fixed batches anymore. List 7, 40 or 1,000 Safira; whoever buys takes the whole listing.
See how the market works in Marketplace.
Purchase history
You can view your own Safira purchase history in the VIP Shop's "History" modal. Each purchase shows its status:
| Status | Meaning |
|---|---|
| Credited | Safira delivered normally |
| Reversed (test period) | Removed without a money refund |
| Refunded | Removed and the money returned |
The VIP Shop
The VIP Shop transacts exclusively in Safira and has four areas: Buy Safira, Premium (scrolls), Catalog (exclusive + convenience), and Cosmetics (trainer outfits and pokémon skins).
Items that take up backpack space need a free slot for a new item type; capacity upgrades have a hard cap that can't be exceeded.
Catalog
| Item | Category | Price (Safira) | Effect | Cap |
|---|---|---|---|---|
| Name Tag | Exclusive | 5 | Change any pokémon's nickname. VIP, non-droppable. | — |
| EXP Elixir | Exclusive | 2 | +20% hunting EXP for 1 hour | — |
| Trainer Elixir | Exclusive | 2 | +10% trainer EXP while hunting, for 1 hour | — |
| +5 Backpack Slots | Convenience | 8 | +5 distinct-item backpack slots (permanent) | 60 |
| +1 Depot Tab | Convenience | 12 | +1 depot tab (permanent) | 8 |
| +2 Chest Storage | Convenience | 10 | +2 chest storage in every rarity (permanent) | +6 |
| +1 Contract Slot | Convenience | 25 | +1 slot on the Task Board (permanent) | +2 |
| Contract Cards (3) | Convenience | 10 | 3 cards to reroll the offers or abandon an ongoing contract | — |
| Poção do Esquecimento | Convenience | 15 | Pays the fee of one talent reset and does not count on the counter | — |
| Wild Mint | Exclusive | 10 | Rerolls a pokémon's nature, among the other 24 | — |
Beyond these, the shop sells the six Premium Scrolls (Premium category), from 12 to 350 Safira: see the Premium page for each one.
- Name Tag: each pokémon's first nickname is free and permanent. Any change after that consumes 1 Name Tag. It is a VIP item and soulbound (can't be dropped or traded).
- Wild Mint: rerolls the nature of any pokémon you own, box included. You do not choose the result: it rolls among the other 24, and never lands on the nature it already has. All 24 are equally likely, so hunting one specific nature costs many mints, while getting out of a bad one usually costs one or two. It can land on a neutral nature, and then it loses the +10% bonus it had: that risk is part of the price. Going from one neutral nature to another neutral one is a valid result too, and in that case its numbers do not change. Use it with the Reroll button, next to the nature on the pokémon's sheet. The change is recorded in the pokémon's history, which is public: anyone about to buy it on the market sees that the nature is not the one it was born with, and sees what it was before. It is a VIP item and soulbound (can't be dropped or traded).
- EXP Elixir: goes to your backpack when bought. Use it to activate: +20% hunting EXP for 1 hour, applying to whichever lead is hunting (swap pokémon freely). Using another Elixir before it runs out adds 1 more hour. The bonus adds up with Premium and with your experience talents: +25% from Premium plus +20% from the Elixir gives +45%. The Lucky Egg and the Sage Seal stay out of that sum and multiply the total instead, because they belong to the pokémon and not to the account. You can see everything that is active, and for how long, on the Trainer screen. It is tradeable: you can sell it on the market or send it in a trade.
- Trainer Elixir: works like the EXP Elixir, but the experience it boosts is yours, the one that raises your trainer level (and with it your Badge and your talent points). It only works while hunting: what you earn by turning in a task board contract comes without the bonus. It comes in 1, 3 and 8 hours, for 2, 5 and 12 Safira, and it runs alongside the other elixirs.
- +5 Backpack Slots: increases how many distinct types of item you can carry. Stackable up to the cap of 60.
- +1 Depot Tab: adds a new tab to your depot. Stackable up to 8.
- +1 Contract Slot: you start with 3 tasks active at once. Each purchase adds one more slot, up to 5 (two purchases per player). The slot is permanent and stays yours even if Premium expires. More active contracts = more progress at the same time, because one hunt feeds them all. Premium does not grant contract slots: this slot only comes from here.
- Contract Cards: used on the Task Board to reroll the offers (1 card) or abandon an ongoing contract (3 cards), and by the clan boss, who charges 10 to let you leave or switch. You get 1 free reroll and 1 free abandon per day, so cards are for when you want more than that.
- +2 Chest Storage: each chest rarity has its own storage, starting at 5. A chest that drops on full storage is lost, so this is what protects your loot while you are away. The shop sells up to +6, and the Logistics talents add on top of that number.
- Poção do Esquecimento: resetting the talent tree is free up to trainer level 30; after that every reset charges a gold fee that grows fast each time. The potion pays the fee of one reset and does not count on the counter, so the next reset costs what this one would have. The gold you invested in the tree comes back normally. Use it through the "com poção" button, in the Talents tab of the Trainer screen.
Limited editions and offers
Every now and then a shop item becomes a special offer. The shop shows everything that applies right on the item's card. The numbers are always real: the stock you see is the stock that exists, and the countdown runs on the server's clock.
- Few units. The item has one stock for the whole game, and the shop shows how many are left on a little bar. Once the last one is sold, the item shows as Sold out and nobody else can buy it. If you bought yours in time, you keep it normally.
- Limited time. The offer opens and closes on its own, on set dates. The card shows a countdown. Sometimes an item shows up early as Coming soon: you can see the art and the price, and the countdown says when it opens.
- Per-trainer limit. Each account can buy at most N units. The card shows the limit and how many you already bought. When you reach yours, the button turns into Limit reached: it is not gone, you just already secured yours. This keeps one person from emptying the shelf.
- Rising price. In some offers the price goes up as people buy. It can rise just for you with each purchase you make, or for the whole game as units get sold. Either way the shop shows the rule before you buy: your next prices, or how much it rises every so many sales. Buying early is cheaper, and the price on the button is always what leaves your balance. If you take several units at once and the price changes along the way, the shop shows the math unit by unit.
These rules combine freely: an offer can have stock, a deadline, a limit and a rising price all at once, or just one of them.
Keep reading
- Premium, the scrolls, the benefits, and the duration math.
- Founders & Refer-a-Friend, how to earn Safira by referring friends.
- Marketplace, the gold market bridge.
