Offline progress
You don't have to keep the game open. Your lead hunts while you sleep, work or close the tab, and you see the result when you come back: kills, exp, gold, loot, catches. This page explains exactly how much.
Two rules shape the offline yield: a time cap and a yield factor.
The cap: 12 hours
The game counts at most 12 hours of offline hunting since the last time you checked. Time beyond that earns nothing.
| Rule | Value |
|---|---|
| Offline cap | 12 hours |
| Beyond the cap | Nothing is accumulated |
The cap can be raised by trainer bonuses (the default is 12h).
The factor: 80% of the live yield
An offline window earns 80% of what it would earn playing actively.
| Situation | Yield multiplier |
|---|---|
| Live (game open, polling) | 1.0 (100%) |
| Offline catch-up (on return) | 0.8 (80%) |
That 0.8 multiplies the kill rate, so everything derived from kills shrinks together and coherently: exp, gold, loot, catches and chests. You don't just lose gold, you lose 20% of everything, proportionally.
Poké Balls regenerate offline too
Separately from the hunt, you earn +1 Poké Ball every 30 minutes, up to a cap of 25. Like everything here, this is pure elapsed time: offline and online yield the same. Come back with a full stock.
One screen at a time
Your account plays on one screen at a time. If you open the game in another tab, browser or device, the newest screen takes over and the old one pauses with the notice "Account opened somewhere else". Nothing is lost: it is the same hunt, and it keeps going on the new screen. To play on the old screen again, just click "Play in this tab".
Continue with The hunt screen or go back to Getting started.
