Genesis Pack
The Genesis Pack is the game's second limited edition, younger sibling of the Founders Pack. There are 300 units, and when they run out there will be no second printing.
It lives in the VIP Shop and is bought with Safira.
Buying is not becoming Genesis
The shop sells an item: the Genesis Pack. The seal comes from using the item.
That has two practical consequences:
- the pack is tradeable: you can buy a spare and resell it on the Market;
- the 300 cap locks at purchase, so every pack sold can always be used or resold.
The price climbs
| Pack no. | Price |
|---|---|
| 1st | 100 Safira |
| 100th | 298 Safira |
| 200th | 498 Safira |
| 300th | 698 Safira |
Every pack sold adds 2 Safira to the next one. There is no ceiling: scarcity keeps raising the price until the print run ends.
What is inside
Starter kit
| Item | Amount |
|---|---|
| Gold | 40,000 |
| Genesis Case (the companion) | 1 |
| Master Ball | 1 |
| Ultra Ball | 40 |
| Great Ball | 80 |
| Name Tag | 1 |
| Wild Mint | 1 |
| Essence of Life | 2 |
| Exp Candy L | 15 |
| Rare Candy | 8 |
Premium
30 days of Premium, credited immediately, straight to the account. If you are already Premium, they add to the time you have left. See Premium.
Status
- Exclusive outfit: Origin King for male trainers, Origin Queen for female trainers.
- Permanent Genesis seal on your profile: green name and the Genesis title, visible to everyone.
- Companion with a green aura, untradeable.
The companion
The Genesis Case opens a roulette and rolls one species out of seven:
| Region | Species |
|---|---|
| Sinnoh | Turtwig, Chimchar, Piplup |
| Unova | Snivy, Tepig, Oshawott |
| Special | Eevee |
The pool differs from the founder one (gen 1 to 3 plus Pikachu) on purpose: each edition has its own face.
It is born like this:
- level 5, and its Bond counts as caught by you (those five levels are a gift, not a debt);
- high IVs: none below 25 out of 31;
- a green aura around the sprite, which is the pack's exclusive look (it is not shiny);
- untradeable: it never goes to the Market or to a trade.
Rarity is a roll
The companion's rarity is rolled inside the case, and it multiplies the seal:
| Rarity | Chance | Total power |
|---|---|---|
| Common | 68.7% | ×1.42 |
| Uncommon | 17.2% | ×1.46 |
| Rare | 8.6% | ×1.51 |
| Epic | 3.4% | ×1.56 |
| Prismatic | 1.0% | ×1.63 |
| Mythic | 0.7% | ×1.72 |
| Astral | 0.3% | ×1.82 |
Divine is out, as it is in the wild: it only comes from Laboratory fusion.
Across a print run of 300 packs that works out to roughly 200 Commons, 50 Uncommons, 25 Rares, 10 Epics, 3 Prismatics, 2 Mythics and 1 Astral.
Where the Genesis seal sits
| Seal | Base power |
|---|---|
| Founder | ×1.50 |
| Shiny | ×1.45 |
| Genesis | ×1.42 |
All three multiply rarity instead of replacing it. The founder seal is still the strongest pack; Genesis sits one step below shiny.
What the companion cannot do
Because it is untradeable and because of its exclusive look:
- it does not retire in the Hall of Veterans, since it would trade a green aura for an ordinary plaque with no undo;
- it does not donate in an Inheritance Capsule and does not convert into Capsules;
- it cannot be released or fused.
It can ascend at the Altar, as long as you raise it to level 100.
See also
- Safira and the VIP Shop: how to buy Safira and what else the shop sells.
- Founders and referral: the first limited edition.
- Premium: what the 30 days give you.
