Items catalog

The exhaustive list of every item in the game, grouped by category. For the high-level map and the currencies, see Items overview. For effects with more context, see Held, gems & healing and Chests & loot boxes.

Evolution stones (evo-stone)

Consumed when evolving a species that requires a stone. One stone per element, so a type-themed chest always has a matching stone.

id name type tier
11447 Fire Stone fire 1
11442 Water Stone water 1
11444 Thunder Stone electric 1
11441 Leaf Stone grass 1
11445 Rock Stone rock 1
12232 Metal Stone steel 2
11443 Venom Stone poison 1
11450 Darkness Stone dark 2
11448 Cocoon Stone bug 1
11453 Heart Stone normal 2
11454 Ice Stone ice 2
11452 Enigma Stone psychic 2
19694 Feather Stone flying 2
12244 Ancient Stone ground 2
12417 Dragon Scale dragon 3
15075 Metal Coat steel 3
90001 Moon Stone fairy 2
12242 Sun Stone grass 2
15072 Electirizer electric 3
12245 Magmarizer fire 3
90005 Up-Grade normal 3
15073 Reaper Cloth ghost 3
15074 Prism Scale water 3
90006 Protector rock 3

Exp candies (exp-candy)

Instant exp. A candy is worth a slice of the level of whoever eats it, and never less than a fixed minimum.

id name category tier effect minimum
90002 Exp Candy S exp-candy 0 1% of a level 40 exp
90003 Exp Candy M exp-candy 1 5% of a level 200 exp
6569 Rare Candy exp-candy 2 10% of a level 400 exp
90004 Exp Candy L exp-candy 3 25% of a level 1,000 exp

How the math works, in one sentence: the candy gives whichever is larger between the fixed minimum and the slice of the current level of the pokemon eating it.

  • Up to level 20 the minimum is always larger, so the candy is worth exactly the "minimum" column. Nothing changed for new players.
  • From level 21 to 75 the slice takes over and grows with you. An Exp Candy L is worth a quarter of a level across that whole range.
  • From level 75 on the slice stops growing. The candy keeps the value it had at 75, so it slowly shrinks again next to what a level costs: at level 100 the Exp Candy L is worth about a tenth of a level.

Some Exp Candy L examples, to give you the scale:

pokemon level what the L gives equals
10 1,000 2.7 levels
30 5,455 1/4 of a level
50 148,449 1/4 of a level
70 325,270 1/4 of a level
100 395,740 1/10 of a level

The Doce Inicial (90007) is the exception: it does not add exp, it takes the pokemon to level 5. It cannot be sold or traded.

Vitamins (vitamin)

Each grants +10 EV in one stat. The only EV source in the game. Caps: 252 per stat, 510 total. All tier 2.

id name stat trained
90010 HP Up HP
90011 Protein Attack
90012 Iron Defense
90013 Calcium Special Attack
90014 Zinc Special Defense
90015 Carbos Speed

Potions (potion)

Heal a % of max HP via auto-use during the hunt.

id name tier heal (frac of max HP) sustains "wall"
90020 Potion 0 0.30 no
90021 Super Potion 1 0.50 no
90022 Hyper Potion 2 0.80 no
90023 Full Restore 3 1.00 yes

Revives (revive)

Bring a fainted lead back. Spent strongest-first.

id name tier comes back with penalty multiplier
90030 Revive 1 0.50 HP 1.0 (full penalty)
90031 Max Revive 3 1.00 HP 0.3 (3% instead of 10%)

Catalysts (catalyst)

id name tier effect
90040 Essence of Life 3 Breeding catalyst — consumed to breed an egg from two parents. Lendário chest only, low chance.
90041 Fusion Core 2 Lab catalyst — consumed to fuse 9 identical mons into one of a better rarity. Épico+ chests.

Fossils (fossil)

Revive into a FIXED species that never spawns in the wild; the species is minted into the Box with a Raro rarity floor.

id name type tier
12580 Helix Fossil water 2
12579 Dome Fossil water 2
12581 Old Amber flying 3

Poké balls (ball)

Catch wild pokémon. "Power" is relative catch strength. All tier 0.

id name power guaranteed?
pokeball Poké Ball 4 no
greatball Great Ball 7 no
ultraball Ultra Ball 13 no
masterball Master Ball very high yes (always catches — except shiny)

Held items (held)

One slot per pokémon; permanent passive effect while equipped. See Held, gems & healing.

Named

id name tier effect
90050 Choice Band 3 +25% damage, unconditional
90051 Leftovers 2 regenerates 0.4%/s of max HP
90052 Lucky Egg 3 +25% exp for the holder

Type boosters (booster-<element>, tier 2)

One per element. Effect: +15% damage, but only when the equipped move matches the element. 18 total: Booster de normal, fire, water, grass, electric, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, steel, fairy.

Gems (gem)

Consumable per-element damage buffs. Id gem-<element>, tier 1. Duration 30 min, +25% damage while active and with an equipped move of the right element. The multiplier does not stack (a second gem only extends the duration). 18 total: Gema de normal, fire, water, grass, electric, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, steel, fairy.

TMs (tm)

Discs that teach a move. Single-use, drop from chests only (raro+). Each TM exists in 4 ranks that reuse the chest rarities (comum, raro, épico, lendário) — a rarer rank teaches a stronger version. Id format tm-<slug>-<rank>, name TM: <Move> (<Rank>).

30 moves covering all 18 types. Power is the effectiveness tier (1/2/3); scarcity is how hard it is to drop (1 more common … 3 very rare).

move element power scarcity
Body Slam normal 2 1
Hyper Beam normal 3 3
Flamethrower fire 2 2
Fire Blast fire 3 3
Water Pulse water 2 1
Hydropump water 3 3
Thunder Punch electric 2 2
Thunder electric 3 3
Seed Bomb grass 2 1
Solar Beam grass 3 3
Ice Punch ice 2 2
Ice Beam ice 3 3
Focus Blast fighting 3 2
Poison Jab poison 2 2
Earth Power ground 2 2
Earthquake ground 3 3
Air Slash flying 2 1
Hurricane flying 3 3
Psychic psychic 3 2
Megahorn bug 2 2
Power Gem rock 2 1
Ancient Power rock 3 3
Shadow Ball ghost 3 2
Night Shade ghost 2 1
Dragon Pulse dragon 2 2
Outrage dragon 3 3
Crunch dark 3 2
Flash Cannon steel 3 2
Dazzling Gleam fairy 2 2
Moonblast fairy 3 3

See Moves & TMs for how TM rank and power affect the hunt pace.

Premium scrolls (premium)

Bought in the VIP Shop; on use, they activate Premium status (the time stacks onto what you already have). See Premium.

id days price (Safira)
90070 7 12
90071 15 22
90072 30 40
90073 90 105
90074 180 190
90075 365 350

The Founders Pack (id 90081) lives in this same category because it is also bought with Safira and is also tradeable, but it does something else: using it makes the account a Founder, with a number in the Hall. Each account only uses one; spares are worth something on the Marketplace. See Founders & Refer-a-Friend.

Elixirs (boost)

Bought in the VIP Shop; on use, they activate a temporary account-wide bonus. They never drop from chests, but they are tradeable (market and trades). See Safira & VIP Shop.

There are four types, each in three durations. The bonus belongs to the type, not to the duration: the 8 hour one gives the same percentage as the 1 hour one, it just lasts longer. Using another elixir of the same type adds its time to what is already running, and the bonus never stacks. Different types run at the same time.

id name duration effect price (Safira)
90120 EXP Elixir 1 hour +20% hunting EXP (your pokemon's) 2
90121 EXP Elixir 3 hours +20% hunting EXP 5
90122 EXP Elixir 8 hours +20% hunting EXP 12
90130 Gold Elixir 1 hour +10% hunting gold 2
90131 Gold Elixir 3 hours +10% hunting gold 5
90132 Gold Elixir 8 hours +10% hunting gold 12
90140 Catch Elixir 1 hour +15% catch chance 3
90141 Catch Elixir 3 hours +15% catch chance 7
90142 Catch Elixir 8 hours +15% catch chance 16
90150 Trainer Elixir 1 hour +10% trainer EXP while hunting (yours, not your pokemon's) 2
90151 Trainer Elixir 3 hours +10% trainer EXP while hunting 5
90152 Trainer Elixir 8 hours +10% trainer EXP while hunting 12

The Trainer Elixir is the only one that moves your own level instead of your pokemon's. It only works while hunting: the experience you get from turning in a task board contract does not take the bonus.

Special / VIP (special)

The NPC won't buy them (price 0) and, in general, the market rejects them. They usually come from the VIP Shop or events. The Arena Ticket is the double exception: it drops from chests and can be traded on the Market between players (the NPC still won't buy it).

id name tier effect
90060 Name Tag 3 Changes the nickname of an already-named mon. The first nickname is free and permanent; changing it later consumes one Name Tag. Sold in the VIP Shop for 5 Safira.
90064 Wild Mint 3 Rerolls the nature of one of your pokémon, among the other 24 (never the one it already has). You do not choose the result. The change goes into the pokémon's public history. Sold in the VIP Shop for 10 Safira.
90080 Founders Case 3 Granted when you use the Founders Pack. Opening it spins the roulette that reveals the special companion.
90110 Arena Ticket 2 Grants +1 PvP Arena attack today (up to 3 a day). Drops from Rare or better chests: 0.8% in Rare, 1.8% in Epic, 3% in Legendary. NPC won't buy it, but it can be traded on the Market.

Shop & sell prices

NPC buy (gold)

item price
Poké Ball 50
Great Ball 250
Ultra Ball 1,000
Master Ball never sold (Lendário chest, Campeão chest, or level 35 of the Battle Pass)
Potion 75
Super Potion 200
Hyper Potion 500
Full Restore 1,250
Revive 300
Max Revive 1,500

NPC sell (what the vendor pays, per unit)

Deliberately low: the NPC is always worse than the player market, so there's no arbitrage. The price follows drop rarity, meaning the harder an item is to get from chests, the more the vendor pays for it.

  • Potions and revives: 25% of the buy price. Balls have fixed values, always below the shop price: Poké Ball 20, Great Ball 125, Ultra Ball 500, Master Ball 10,000 (it's never sold in the shop, so that's just the floor if you ever want to part with one).
item sell (gold)
Exp Candy S / M / L 85 / 220 / 800
Rare Candy 450
Vitamins (HP Up, Protein, Iron, Calcium, Zinc, Carbos) 500
Gems (all) 350
Common evolution stones (Fire, Water, Thunder, Leaf, Rock, Venom, Cocoon) 500
Rarer stones (Metal, Darkness, Heart, Ice, Enigma, Feather, Ancient, Moon, Sun) 750
Lendário-chest evolution items (Dragon Scale, Metal Coat, Electirizer, Magmarizer, Up-Grade, Reaper Cloth, Prism Scale, Protector) 1,450
Helix Fossil / Dome Fossil 400
Old Amber 950
Fusion Core 300
Mega Stone Fragment 600
Mega Stone 2,500
Essence of Life 1,000
Held items (boosters, Choice Band, Leftovers, Lucky Egg) 1,000
Astral Ball 1,000
TMs, by rarity (Comum ➜ Divino) 950 / 1,100 / 1,200 / 2,200 / 3,300 / 5,000 / 7,500 / 11,000
Seals, by rarity (Comum ➜ Divino) 1,000 / 1,400 / 2,000 / 2,800 / 4,000 / 5,500 / 7,500 / 10,500
  • TM with an infused seal: worth the TM plus the seal, added together.
  • Special (VIP): not sellable (price 0). The same goes for Blessings, Hatch Potions, the VIP Shop conveniences, the Inheritance Capsule and the Arena Token: the NPC buys none of them. When they can be passed on, the way is the Market.
  • Legacy junk (items outside the catalog): converted to gold on load, at 4 per unit.
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