Items catalog
The exhaustive list of every item in the game, grouped by category. For the high-level map and the currencies, see Items overview. For effects with more context, see Held, gems & healing and Chests & loot boxes.
Evolution stones (evo-stone)
Consumed when evolving a species that requires a stone. One stone per element, so a type-themed chest always has a matching stone.
| id | name | type | tier |
|---|---|---|---|
| 11447 | Fire Stone | fire | 1 |
| 11442 | Water Stone | water | 1 |
| 11444 | Thunder Stone | electric | 1 |
| 11441 | Leaf Stone | grass | 1 |
| 11445 | Rock Stone | rock | 1 |
| 12232 | Metal Stone | steel | 2 |
| 11443 | Venom Stone | poison | 1 |
| 11450 | Darkness Stone | dark | 2 |
| 11448 | Cocoon Stone | bug | 1 |
| 11453 | Heart Stone | normal | 2 |
| 11454 | Ice Stone | ice | 2 |
| 11452 | Enigma Stone | psychic | 2 |
| 19694 | Feather Stone | flying | 2 |
| 12244 | Ancient Stone | ground | 2 |
| 12417 | Dragon Scale | dragon | 3 |
| 15075 | Metal Coat | steel | 3 |
| 90001 | Moon Stone | fairy | 2 |
| 12242 | Sun Stone | grass | 2 |
| 15072 | Electirizer | electric | 3 |
| 12245 | Magmarizer | fire | 3 |
| 90005 | Up-Grade | normal | 3 |
| 15073 | Reaper Cloth | ghost | 3 |
| 15074 | Prism Scale | water | 3 |
| 90006 | Protector | rock | 3 |
Exp candies (exp-candy)
Instant exp. A candy is worth a slice of the level of whoever eats it, and never less than a fixed minimum.
| id | name | category | tier | effect | minimum |
|---|---|---|---|---|---|
| 90002 | Exp Candy S | exp-candy | 0 | 1% of a level | 40 exp |
| 90003 | Exp Candy M | exp-candy | 1 | 5% of a level | 200 exp |
| 6569 | Rare Candy | exp-candy | 2 | 10% of a level | 400 exp |
| 90004 | Exp Candy L | exp-candy | 3 | 25% of a level | 1,000 exp |
How the math works, in one sentence: the candy gives whichever is larger between the fixed minimum and the slice of the current level of the pokemon eating it.
- Up to level 20 the minimum is always larger, so the candy is worth exactly the "minimum" column. Nothing changed for new players.
- From level 21 to 75 the slice takes over and grows with you. An Exp Candy L is worth a quarter of a level across that whole range.
- From level 75 on the slice stops growing. The candy keeps the value it had at 75, so it slowly shrinks again next to what a level costs: at level 100 the Exp Candy L is worth about a tenth of a level.
Some Exp Candy L examples, to give you the scale:
| pokemon level | what the L gives | equals |
|---|---|---|
| 10 | 1,000 | 2.7 levels |
| 30 | 5,455 | 1/4 of a level |
| 50 | 148,449 | 1/4 of a level |
| 70 | 325,270 | 1/4 of a level |
| 100 | 395,740 | 1/10 of a level |
The Doce Inicial (90007) is the exception: it does not add exp, it takes the pokemon to level 5. It cannot be sold or traded.
Vitamins (vitamin)
Each grants +10 EV in one stat. The only EV source in the game. Caps: 252 per stat, 510 total. All tier 2.
| id | name | stat trained |
|---|---|---|
| 90010 | HP Up | HP |
| 90011 | Protein | Attack |
| 90012 | Iron | Defense |
| 90013 | Calcium | Special Attack |
| 90014 | Zinc | Special Defense |
| 90015 | Carbos | Speed |
Potions (potion)
Heal a % of max HP via auto-use during the hunt.
| id | name | tier | heal (frac of max HP) | sustains "wall" |
|---|---|---|---|---|
| 90020 | Potion | 0 | 0.30 | no |
| 90021 | Super Potion | 1 | 0.50 | no |
| 90022 | Hyper Potion | 2 | 0.80 | no |
| 90023 | Full Restore | 3 | 1.00 | yes |
Revives (revive)
Bring a fainted lead back. Spent strongest-first.
| id | name | tier | comes back with | penalty multiplier |
|---|---|---|---|---|
| 90030 | Revive | 1 | 0.50 HP | 1.0 (full penalty) |
| 90031 | Max Revive | 3 | 1.00 HP | 0.3 (3% instead of 10%) |
Catalysts (catalyst)
| id | name | tier | effect |
|---|---|---|---|
| 90040 | Essence of Life | 3 | Breeding catalyst — consumed to breed an egg from two parents. Lendário chest only, low chance. |
| 90041 | Fusion Core | 2 | Lab catalyst — consumed to fuse 9 identical mons into one of a better rarity. Épico+ chests. |
Fossils (fossil)
Revive into a FIXED species that never spawns in the wild; the species is minted into the Box with a Raro rarity floor.
| id | name | type | tier |
|---|---|---|---|
| 12580 | Helix Fossil | water | 2 |
| 12579 | Dome Fossil | water | 2 |
| 12581 | Old Amber | flying | 3 |
Poké balls (ball)
Catch wild pokémon. "Power" is relative catch strength. All tier 0.
| id | name | power | guaranteed? |
|---|---|---|---|
| pokeball | Poké Ball | 4 | no |
| greatball | Great Ball | 7 | no |
| ultraball | Ultra Ball | 13 | no |
| masterball | Master Ball | very high | yes (always catches — except shiny) |
Held items (held)
One slot per pokémon; permanent passive effect while equipped. See Held, gems & healing.
Named
| id | name | tier | effect |
|---|---|---|---|
| 90050 | Choice Band | 3 | +25% damage, unconditional |
| 90051 | Leftovers | 2 | regenerates 0.4%/s of max HP |
| 90052 | Lucky Egg | 3 | +25% exp for the holder |
Type boosters (booster-<element>, tier 2)
One per element. Effect: +15% damage, but only when the equipped move matches the element. 18 total: Booster de normal, fire, water, grass, electric, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, steel, fairy.
Gems (gem)
Consumable per-element damage buffs. Id gem-<element>, tier 1. Duration 30 min, +25% damage while active and with an equipped move of the right element. The multiplier does not stack (a second gem only extends the duration). 18 total: Gema de normal, fire, water, grass, electric, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, steel, fairy.
TMs (tm)
Discs that teach a move. Single-use, drop from chests only (raro+). Each TM exists in 4 ranks that reuse the chest rarities (comum, raro, épico, lendário) — a rarer rank teaches a stronger version. Id format tm-<slug>-<rank>, name TM: <Move> (<Rank>).
30 moves covering all 18 types. Power is the effectiveness tier (1/2/3); scarcity is how hard it is to drop (1 more common … 3 very rare).
| move | element | power | scarcity |
|---|---|---|---|
| Body Slam | normal | 2 | 1 |
| Hyper Beam | normal | 3 | 3 |
| Flamethrower | fire | 2 | 2 |
| Fire Blast | fire | 3 | 3 |
| Water Pulse | water | 2 | 1 |
| Hydropump | water | 3 | 3 |
| Thunder Punch | electric | 2 | 2 |
| Thunder | electric | 3 | 3 |
| Seed Bomb | grass | 2 | 1 |
| Solar Beam | grass | 3 | 3 |
| Ice Punch | ice | 2 | 2 |
| Ice Beam | ice | 3 | 3 |
| Focus Blast | fighting | 3 | 2 |
| Poison Jab | poison | 2 | 2 |
| Earth Power | ground | 2 | 2 |
| Earthquake | ground | 3 | 3 |
| Air Slash | flying | 2 | 1 |
| Hurricane | flying | 3 | 3 |
| Psychic | psychic | 3 | 2 |
| Megahorn | bug | 2 | 2 |
| Power Gem | rock | 2 | 1 |
| Ancient Power | rock | 3 | 3 |
| Shadow Ball | ghost | 3 | 2 |
| Night Shade | ghost | 2 | 1 |
| Dragon Pulse | dragon | 2 | 2 |
| Outrage | dragon | 3 | 3 |
| Crunch | dark | 3 | 2 |
| Flash Cannon | steel | 3 | 2 |
| Dazzling Gleam | fairy | 2 | 2 |
| Moonblast | fairy | 3 | 3 |
See Moves & TMs for how TM rank and power affect the hunt pace.
Premium scrolls (premium)
Bought in the VIP Shop; on use, they activate Premium status (the time stacks onto what you already have). See Premium.
| id | days | price (Safira) |
|---|---|---|
| 90070 | 7 | 12 |
| 90071 | 15 | 22 |
| 90072 | 30 | 40 |
| 90073 | 90 | 105 |
| 90074 | 180 | 190 |
| 90075 | 365 | 350 |
The Founders Pack (id 90081) lives in this same category because it is also bought with Safira and is also tradeable, but it does something else: using it makes the account a Founder, with a number in the Hall. Each account only uses one; spares are worth something on the Marketplace. See Founders & Refer-a-Friend.
Elixirs (boost)
Bought in the VIP Shop; on use, they activate a temporary account-wide bonus. They never drop from chests, but they are tradeable (market and trades). See Safira & VIP Shop.
There are four types, each in three durations. The bonus belongs to the type, not to the duration: the 8 hour one gives the same percentage as the 1 hour one, it just lasts longer. Using another elixir of the same type adds its time to what is already running, and the bonus never stacks. Different types run at the same time.
| id | name | duration | effect | price (Safira) |
|---|---|---|---|---|
| 90120 | EXP Elixir | 1 hour | +20% hunting EXP (your pokemon's) | 2 |
| 90121 | EXP Elixir | 3 hours | +20% hunting EXP | 5 |
| 90122 | EXP Elixir | 8 hours | +20% hunting EXP | 12 |
| 90130 | Gold Elixir | 1 hour | +10% hunting gold | 2 |
| 90131 | Gold Elixir | 3 hours | +10% hunting gold | 5 |
| 90132 | Gold Elixir | 8 hours | +10% hunting gold | 12 |
| 90140 | Catch Elixir | 1 hour | +15% catch chance | 3 |
| 90141 | Catch Elixir | 3 hours | +15% catch chance | 7 |
| 90142 | Catch Elixir | 8 hours | +15% catch chance | 16 |
| 90150 | Trainer Elixir | 1 hour | +10% trainer EXP while hunting (yours, not your pokemon's) | 2 |
| 90151 | Trainer Elixir | 3 hours | +10% trainer EXP while hunting | 5 |
| 90152 | Trainer Elixir | 8 hours | +10% trainer EXP while hunting | 12 |
The Trainer Elixir is the only one that moves your own level instead of your pokemon's. It only works while hunting: the experience you get from turning in a task board contract does not take the bonus.
Special / VIP (special)
The NPC won't buy them (price 0) and, in general, the market rejects them. They usually come from the VIP Shop or events. The Arena Ticket is the double exception: it drops from chests and can be traded on the Market between players (the NPC still won't buy it).
| id | name | tier | effect |
|---|---|---|---|
| 90060 | Name Tag | 3 | Changes the nickname of an already-named mon. The first nickname is free and permanent; changing it later consumes one Name Tag. Sold in the VIP Shop for 5 Safira. |
| 90064 | Wild Mint | 3 | Rerolls the nature of one of your pokémon, among the other 24 (never the one it already has). You do not choose the result. The change goes into the pokémon's public history. Sold in the VIP Shop for 10 Safira. |
| 90080 | Founders Case | 3 | Granted when you use the Founders Pack. Opening it spins the roulette that reveals the special companion. |
| 90110 | Arena Ticket | 2 | Grants +1 PvP Arena attack today (up to 3 a day). Drops from Rare or better chests: 0.8% in Rare, 1.8% in Epic, 3% in Legendary. NPC won't buy it, but it can be traded on the Market. |
Shop & sell prices
NPC buy (gold)
| item | price |
|---|---|
| Poké Ball | 50 |
| Great Ball | 250 |
| Ultra Ball | 1,000 |
| Master Ball | never sold (Lendário chest, Campeão chest, or level 35 of the Battle Pass) |
| Potion | 75 |
| Super Potion | 200 |
| Hyper Potion | 500 |
| Full Restore | 1,250 |
| Revive | 300 |
| Max Revive | 1,500 |
NPC sell (what the vendor pays, per unit)
Deliberately low: the NPC is always worse than the player market, so there's no arbitrage. The price follows drop rarity, meaning the harder an item is to get from chests, the more the vendor pays for it.
- Potions and revives: 25% of the buy price. Balls have fixed values, always below the shop price: Poké Ball 20, Great Ball 125, Ultra Ball 500, Master Ball 10,000 (it's never sold in the shop, so that's just the floor if you ever want to part with one).
| item | sell (gold) |
|---|---|
| Exp Candy S / M / L | 85 / 220 / 800 |
| Rare Candy | 450 |
| Vitamins (HP Up, Protein, Iron, Calcium, Zinc, Carbos) | 500 |
| Gems (all) | 350 |
| Common evolution stones (Fire, Water, Thunder, Leaf, Rock, Venom, Cocoon) | 500 |
| Rarer stones (Metal, Darkness, Heart, Ice, Enigma, Feather, Ancient, Moon, Sun) | 750 |
| Lendário-chest evolution items (Dragon Scale, Metal Coat, Electirizer, Magmarizer, Up-Grade, Reaper Cloth, Prism Scale, Protector) | 1,450 |
| Helix Fossil / Dome Fossil | 400 |
| Old Amber | 950 |
| Fusion Core | 300 |
| Mega Stone Fragment | 600 |
| Mega Stone | 2,500 |
| Essence of Life | 1,000 |
| Held items (boosters, Choice Band, Leftovers, Lucky Egg) | 1,000 |
| Astral Ball | 1,000 |
| TMs, by rarity (Comum ➜ Divino) | 950 / 1,100 / 1,200 / 2,200 / 3,300 / 5,000 / 7,500 / 11,000 |
| Seals, by rarity (Comum ➜ Divino) | 1,000 / 1,400 / 2,000 / 2,800 / 4,000 / 5,500 / 7,500 / 10,500 |
- TM with an infused seal: worth the TM plus the seal, added together.
- Special (VIP): not sellable (price 0). The same goes for Blessings, Hatch Potions, the VIP Shop conveniences, the Inheritance Capsule and the Arena Token: the NPC buys none of them. When they can be passed on, the way is the Market.
- Legacy junk (items outside the catalog): converted to gold on load, at 4 per unit.
