Guilds

A guild is a group of up to 30 trainers, with its own name, tag, crest, vault and chat. Guilds open at trainer level 20: when you get there, a notice takes you straight to the guild screen.

A guild is not a clan. Your clan is still the school of your element. A guild brings together people from different clans, and mixing elements pays off (see the Expedition).

Joining or founding

You are in one guild at a time. There are four ways in:

Way How it works
Open entry An open guild takes you in right away. The Join a guild with room button picks the open guild with the most people playing right now.
Request In closed guilds you ask to join and an officer or the leader answers. One request at a time.
Invite An officer or the leader invites you by name. The invite arrives in the bell, with Accept and Decline.
Code Every guild has a 6-letter code. Typing it in the Invites tab gets you in directly, if there is room.

Founding costs 25,000 gold (that gold is gone, it does not go to the vault). The name has 3 to 24 letters and the tag 2 to 4. Offensive names and tags are refused.

Joining and leaving rules:

  • Whoever leaves waits 24 hours before joining another guild. Whoever is kicked does not wait.
  • Your favor goes with you either way.
  • Two characters from the same account cannot be in the same guild.

Ranks

Rank Invites and answers requests Kicks Changes ranks Crest and Hall from the vault
Recruit, Member, Veteran no no no no
Officer yes those below no yes
Leader yes those below yes yes

The leader leaves last: first they hand over leadership. If the leader is gone for 7 days, leadership passes on its own to the highest-ranked member (on a tie, the one who has been in the guild longest).

Favor, the guild currency

Favor comes from the Expedition. Save it: it will be the currency of the Laboratory, which opens on Oct 26. It is yours, not the guild's: if you leave, it goes with you. Everything you buy with favor is also yours forever.

Expedition (every week)

Every member takes part automatically, no sign-up. The week turns on Monday and has a theme with four pokémon types.

The board has 12 tasks:

Task How many Points
Log in on 2, 3, 4, 5 and 6 different days of the week 5 150 each (140 for 6 days)
Defeat 2,000 pokémon of one theme type 4 130 each
Defeat pokémon in any region (15,000 and 30,000) 2 70 each
Catch 2 pokémon in any region 1 110

Each task pays bit by bit as it moves. You add at most 1,500 points per week. The guild adds everyone's points and climbs tiers:

Tier Guild points Favor for each member
Departure 2,000 30
Crossing 5,000 70
Summit 10,000 120
Flag Planted 18,000 195
Legendary Expedition 30,000 300

At the end of the week, whoever made at least 100 points claims the tier's favor.

The race. From the second week on, the guild races up to four others with a similar number of participants (never by guild size). The podium pays 50, 30 and 15 extra favor.

Diversity. If five different clan elements score in the week, every member gets one extra slot on the contract board.

If you switch guilds mid-week, your Expedition for that week stays with the previous guild. On Monday you join the new one.

Hall and Vault

Hall. A member's house in the City becomes the guild's address. Property tax comes out of the vault, in gold, each month: 500 (cottage), 1,200 (house), 2,500 (manor), 6,000 (mansion). With the tax paid, a small house appears next to the guild name. Being late only turns that seal off: the house stays with its owner.

Vault. Any member donates gold, minimum 100. Donations are one way: vault gold pays for the Hall and the projects and never goes back to anyone's pocket. The treasure drawing grows with the balance (10 thousand, 100 thousand, 500 thousand and 1 million).

Where the guild shows outside its screen

  • Bell: invites, requests, answers, kicks, new ranks and leadership.
  • Name: [TAG] before your name in world chat, on your public profile and on your friend card.

Coming next

  • Oct 19: the first Expedition, with a full week (it turns every Monday at midnight, Brasília time).
  • Oct 26: the Tower of a Hundred Floors (2 keys a day to strike the floor boss) and the Laboratory (research, blessings and a shop, paid with favor).
  • Nov 2: the Gyms (Forest, Plains, Cave and Volcano), contested every Friday.
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