Battle Pass
The Pass is a season: it has a start day and an end day. During it you collect Marks by doing what you already do. Every 850 Marks you climb one level of the track and take that step's reward.
The pass opens at trainer level 1. Nothing is lost before that, it just does not count Marks yet.
The two tracks
There are two reward lines.
- The Bronze Pass is for everyone. It pays every other step (the even levels) and holds species chests, gold, candy, vitamins, Lucky Tokens, VIP Shop elixirs to try out, the Ball Chest (which can turn into a Master Ball, but that is a roll), the voucher and the title at 40 and, at the end of the road, more Life Essences, the Heritage Capsule and a second title.
- The Gold Pass is bought with Safira and adds to the Bronze: you get both. It pays on all 80 levels and brings three exclusive outfits, two pokémon skins, a title, Premium days, dozens of elixirs, ten Lucky Tokens, more species chests, 50 Safira back after level 40 and the Elite species chests at the end.
Buying later costs you nothing: when you buy, every golden step you have already reached becomes available right away. Before you buy, the Gold Pass block shows everything it gives, added up: the looks, the gold, the Safira, how many chests of each type and how much of each item, plus how many gold rewards are already waiting up to your level. Sales close one week before the season ends, so nobody buys without time to enjoy it; claiming stays open until the last day.
What is yours forever
Some rewards stay on your account after the season ends, and the game marks each of them with a ✓ seal on the track itself:
| Stays forever | Season item |
|---|---|
| Titles | Gold, items, candy and chests |
| The exclusive outfits and the pokémon skin | The pokémon from species chests (yours, like any catch) |
| Name colours (Brushes) | Marks and season levels |
| The discount voucher for the next pass |
The voucher shows up on the pass screen and is worth on the next pass: it never discounts the pass it was earned in. If you kept a voucher from last season, the purchase screen already shows the discounted price.
How to earn Marks
| Where it comes from | How much |
|---|---|
| Hunting | up to 500 a day, on its own, while your team fights |
| Daily missions | 3 a day, 150 each |
| Weekly missions | 6 a week, 800 each |
| Milestones | shiny caught, first raid of the day, first floor boss of the day (up to 300 a day in total) |
Hunting Marks have a daily cap, and the screen shows how much of today's cap you have used. That is on purpose: without the cap, someone leaving the game running non-stop would empty the season in a week and the rest of the month would be empty.
Over 42 days, just leaving the hunt running gets you close to level 21. Doing the three dailies every day gets you to 39. Doing the weeklies too gets you close to 70. Level 80 belongs to whoever also hits the milestones almost every day (first raid and first floor boss of the day). Finishing still collects overflow rewards.
Buying levels with Safira
Fell behind on the track? You can buy levels with Safira. Every level costs the same: 10 Safira. You pick how many you want, the screen shows the total and asks before charging. The Safira leaves your balance right away.
Buying has a cap that rises every day of the season. It follows the calendar: the share of the season that has passed is worth the same share of the 80 levels. On the first day you cannot buy anything, and the cap turns over at midnight (Brasília time). The pass screen shows "Today you can buy up to level N".
| Day | You can buy up to level |
|---|---|
| September 19 | none |
| September 26 | 13 |
| October 3 | 26 |
| October 10 | 39 |
| October 17 | 52 |
| October 24 | 65 |
| October 27 onward | 70 |
Levels 71 to 80 only by playing. That is where the strongest rewards of the track are (the Elite species chests, the Heritage Capsule and the last Life Essence), and they cannot be bought. If you already went past today's cap by playing, buying waits for the cap to rise.
It works with or without the Gold Pass. A bought level counts like any other: the rewards of that step wait for you on the track (the golden ones too, if you have the Gold Pass). Buying levels does not count toward the spend Safira mission.
Missions
Dailies rotate every day. Weeklies release a batch per week and do not expire until the season ends — starting late still lets you catch up.
Every mission asks for something you already do: beat a type, catch, open chests, deliver contracts, beat floor bosses, evolve, mega evolve, fuse in the Laboratory, breed eggs, register new species in the Pokédex, equip held items, attack in the Arena, win raids, trade on the market and spend Safira in the VIP Shop. The targets were measured on what active players already do per day and per week: each mission asks for a little more than the average.
The Safira mission counts every purchase made with Safira in the VIP Shop. Sending Safira to another player does not count: the mission is about spending in the shop. Buying pass levels does not count either.
What counts in each mission:
- Beat a type: beats of the drawn type count, hunting alone or in a group. Two-type pokémon count for both types.
- Catch: catches count hunting alone or in a group.
- Open chests: any chest counts, including the Boss Chest from raids and the Pass's own chests (Poké Balls, TM, species and the Legendary Chest). The Legendary Chest also counts for the weekly Legendary chests mission.
- Beat floor bosses: a win in a floor's Boss Room counts. The boss that shows up while hunting does not.
- Market: a closed deal counts. Creating or cancelling a buy order does not; when your order is filled, your offer is accepted or you win an auction, the gold you paid counts as spent.
The game only draws missions you can do right now. If you are below the level of the easiest raid you get no raid mission, and below the level the Market asks for you get no market mission. "Breed eggs" only shows up if you have an Essence of Life, and "Mega evolve" if you have a Mega Stone (or fragments to forge one). A mission already on your list stays there.
Do not like a mission? Swap it. Swapping is unlimited and always brings a different mission. The first daily swap of the day is free. After that, swapping a daily costs 100,000 gold and a weekly 200,000, for any trainer level. If there is no other mission you can do, the swap does not happen and nothing is charged.
After the last level
The track does not end in "nothing left to do": every 1,000 Marks earned after 80,000 Marks in total are worth one more Common Species Chest. Finishing early still pays.
Species Chest
It is a gacha roll, like the mystery boxes in other games: you open it and the game rolls the pokémon. The difference, since the September 2026 update, is that the chest has a floor: a weak one never comes out of it.
- the species: each chest (Common, Rare, Elite) has a list from weakest to strongest, and the weakest is the likeliest. The list is ordered by what the pokémon becomes: Dratini, Gible, Beldum, Larvitar and Bagon sit at the top of Common. Rare never gives the weakest 30% of its list, and Elite never gives the weakest 65% (the "Common" tier simply does not exist in it);
- the level: always 1. The chest gives you the species to raise;
- the stats: every IV starts at 10 (Common), 15 (Rare) or 20 (Elite) at least, and can reach 31. A wild pokémon can be born with 0;
- the rarity: never below Uncommon (Common), Rare (Rare) or Epic (Elite);
- the nature: in Elite, always a nature with an effect;
- the gender: Elite always comes female, and Rare almost always (3 in 4), when the species has females. The female decides the egg's species in the Incubator;
- shiny: the chest's chance is the rarest of all. It is the grand prize;
- the change: every opening also gives Dust, more when the tier is low (120 for Common, 60 for Strong, 30 for Elite). Shiny gets no change: it is the prize already;
- the Bond: a chest pokémon builds Bond at a caught pokémon's pace, three times faster than one bought on the Market;
- bad-luck protection (Common Chest only): after 20 openings without an Elite tier or a shiny, the next one is guaranteed Elite tier. The counter is yours and carries across seasons.
The light that comes out of the chest has the color of the tier about to appear: grey for Common, blue for Strong, purple for Elite, gold for legendary or shiny. Each chest's showcase on the track shows the tiers, the chances and the floors before you open.
Pass 01 — Dawn
The first official pass: 80 levels, 42 days (September 19 at 9:30pm to October 31, 2026), themed Dawn, the sun rising over the new world. Gold Pass sales run until October 23. The species chests are NOT limited to the theme: they roll between every pokémon in the game, split by stage: Common gives base forms, Rare the middle ones, Elite the final forms (and, very rarely, the legendaries).
The Pass 01 Gold Pass costs 250 Safira. If you kept a Season 0 voucher, you pay 112 (25%) or 75 (50%).
Everything the purchase promises sits by level 40: both outfits, the skin, the title and the 50% voucher. Levels 41 to 80 are the dedication zone: a second skin, a third outfit, 50 Safira back and the Elite chests. On the free track, the end of the road holds Life Essences (38, 58, 70 and 78), the Heritage Capsule (74) and a new title (80). There is no guaranteed Master Ball: the only one the pass can give comes from the Ball Chest, and that is a roll. Power is earned by playing, not bought.
The track, step by step
★ marks the highlight steps. Bronze pays only on even levels.
| Level | Bronze Pass (free) | Gold Pass |
|---|---|---|
| 1 ★ | Common Species Chest, 40 Ultra Ball | |
| 2 | 40 Ultra Ball, 10 Exp Candy M | 10,000 gold, EXP Elixir 1h, Gold Elixir 1h |
| 3 | Lucky Token, 5 Exp Candy L | |
| 4 | 2 Rare Candy, 200 Dust | Legendary Chest, 200 Dust |
| 5 ★ | Wanderer of the Dawn outfit, Rare Species Chest | |
| 6 | 3,000 gold, 30 Hyper Potion, TM Chest | 60 Hyper Potion, 40 Revive |
| 7 | 2 Blessed Amulet, Hatch Potion M | |
| 8 | Common Species Chest | 15,000 gold, Common Species Chest |
| 9 | TM Chest, 5 Instant Discharge | |
| 10 ★ | EXP Elixir 1h, 3 Arena Ticket | Pirate Gengar skin, Rare Species Chest |
| 11 | EXP Elixir 3h, Gold Elixir 3h | |
| 12 | Lucky Token, 5 Exp Candy L | 3 Rare Candy, Lucky Token |
| 13 | 20,000 gold, Trainer Elixir 1h | |
| 14 | Ball Chest, Common Species Chest | Common Species Chest, 8 Exp Candy L |
| 15 | Premium Scroll (7 days), 5 Arena Ticket | |
| 16 | 6,000 gold, Legendary Chest | 60 Ultra Ball, 2 of each vitamin |
| 17 | Catch Elixir 1h, Astral Ball | |
| 18 | 60 Ultra Ball, 2 Fusion Core | 30,000 gold, Rare Species Chest |
| 19 | Wild Mint, 2 Contract Card | |
| 20 ★ | TM Chest, Common Species Chest | Child of the Dawn title, Legendary Chest |
| 21 | Lucky Token, 8 Exp Candy L | |
| 22 | Rare Species Chest, 3 Rare Candy | Common Species Chest, 20 Max Revive, Ball Chest |
| 23 | 40,000 gold, Pokémon Name Tag | |
| 24 | Hatch Potion M | 4 Rare Candy, 2 Fusion Core |
| 25 | Rare Species Chest, TM Chest | |
| 26 | 10,000 gold, 8 Exp Candy L | EXP Elixir 3h, Gold Elixir 3h, Trainer Elixir 1h |
| 27 | Ball Chest, 80 Ultra Ball | |
| 28 | Gold Elixir 1h, Common Species Chest | 50,000 gold, 2 Astral Ball |
| 29 | TM Chest, Potion of Forgetting | |
| 30 ★ | Astral Ball, HP Up, Protein, Iron | Sentinel of the Dawn outfit, Rare Species Chest |
| 31 | 2 Catch Elixir 1h, 2 of each vitamin | |
| 32 | 8 Exp Candy L | Common Species Chest, 10 Exp Candy L |
| 33 | 60,000 gold, 3 Blessed Amulet | |
| 34 | Ball Chest, 80 Ultra Ball | 30 Max Revive, 4 Rare Candy |
| 35 | Safira Roulette Token, Lucky Token | |
| 36 | 15,000 gold, Common Species Chest | Common Species Chest, Wild Mint |
| 37 | Lucky Token, 2 EXP Elixir 3h, 2 Gold Elixir 3h | |
| 38 | Essence of Life, 3 Rare Candy | 80,000 gold, Rare Species Chest |
| 39 | 3 Fusion Core, 2 Hatch Potion M | |
| 40 ★ | 25% voucher, Early Riser title | 50% voucher, Common Brush, Legendary Chest |
| 41 | Common Species Chest, 80 Ultra Ball, Lucky Token | |
| 42 | Common Species Chest, 80 Ultra Ball | 2 Trainer Elixir 1h, 10 Exp Candy L |
| 43 | 90,000 gold, 2 Astral Ball | |
| 44 | 500 Dust, 4 Rare Candy | 5 Rare Candy, 400 Dust |
| 45 | 5 Safira, Rare Species Chest | |
| 46 | 30 Revive, Legendary Chest, Lucky Token | 3 of each vitamin |
| 47 | Potion of Forgetting, 3 Blessed Amulet, TM Chest | |
| 48 | Catch Elixir 1h, Common Species Chest | 100,000 gold, Common Species Chest |
| 49 | 3 Contract Card, 2 TM Chest | |
| 50 ★ | 5 Arena Ticket, 10 Exp Candy L | Venusaur Lanterna skin, 5 Safira |
| 51 | 2 EXP Elixir 3h, 2 Gold Elixir 3h | |
| 52 | Lucky Token, TM Chest | Common Species Chest, 30 Max Revive, Ball Chest |
| 53 | 110,000 gold, Lucky Token | |
| 54 | Common Species Chest | 5 Rare Candy |
| 55 | Premium Scroll (7 days), 5 Safira | |
| 56 | 20,000 gold, 2 Astral Ball | Rare Species Chest, 3 Astral Ball |
| 57 | 2 Catch Elixir 1h, 2 Wild Mint | |
| 58 | Essence of Life, Wild Mint | 120,000 gold, 12 Exp Candy L |
| 59 | 3 Fusion Core, 2 Hatch Potion M | |
| 60 ★ | Rare Species Chest, EXP Elixir 3h | 5 Safira, Legendary Chest, Rare Species Chest |
| 61 | Common Species Chest, 100 Ultra Ball, Lucky Token | |
| 62 | 100 Ultra Ball, TM Chest, 1 of each vitamin | 2 Trainer Elixir 1h, 3 of each vitamin |
| 63 | 130,000 gold, Hatch Potion L | |
| 64 | Legendary Chest, Common Species Chest | 6 Rare Candy, 40 Max Revive |
| 65 | 5 Safira, Rare Species Chest, Safira Roulette Token | |
| 66 | 2 Hatch Potion M, 2 Fusion Core | 3 Astral Ball |
| 67 | Blessing Scroll 6h, 3 Contract Card | |
| 68 | Ball Chest, 10 Exp Candy L | 140,000 gold, Common Species Chest |
| 69 | 2 EXP Elixir 3h, 2 Gold Elixir 3h, 2 Catch Elixir 1h | |
| 70 ★ | Essence of Life, 2 Astral Ball, 25,000 gold | Explorer of the Dawn outfit, 5 Safira |
| 71 | Rare Species Chest, 12 Exp Candy L, Ball Chest | |
| 72 | 2 Astral Ball | Elite Species Chest, 6 Rare Candy |
| 73 | 150,000 gold, 3 Astral Ball | |
| 74 | Heritage Capsule, 4 Rare Candy | 2 Legendary Chests, 40 Max Revive |
| 75 | 10 Safira, Lucky Token, Safira Roulette Token | |
| 76 | 30,000 gold, Common Species Chest | Rare Species Chest, 120 Ultra Ball |
| 77 | 3 EXP Elixir 3h, 3 Gold Elixir 3h, 3 Trainer Elixir 1h | |
| 78 | Essence of Life, Rare Species Chest | 160,000 gold, Common Species Chest |
| 79 | 2 Legendary Chests, 3 Fusion Core, Lucky Token | |
| 80 ★ | Dawn Watcher title, Common Brush, 2 Legendary Chests | 2 Elite Species Chests, Rare Brush, 10 Safira |
