Battle Pass

The Pass is a season: it has a start day and an end day. During it you collect Marks by doing what you already do. Every 1,000 Marks you climb one level of the track and take that step's reward.

The pass opens at trainer level 10. Nothing is lost before that, it just does not count Marks yet.

The two tracks

There are two reward lines.

  • The Bronze Pass is for everyone. It pays every other step (the even levels) and holds species chests, gold, candy, vitamins, one Lucky Token, two VIP Shop elixirs to try out, the Ball Chest (which can turn into a Master Ball) and, on the last level, the title and the voucher.
  • The Gold Pass is bought with Safira and adds to the Bronze: you get both. It pays on all 40 levels and brings two exclusive outfits, a pokémon skin, a title, the guaranteed Master Ball, three Lucky Tokens, more species chests and the Elite species chests at the end.

Buying later costs you nothing: when you buy, every golden step you have already reached becomes available right away. Sales close one week before the season ends, so nobody buys without time to enjoy it; claiming stays open until the last day.

What is yours forever

Some rewards stay on your account after the season ends, and the game marks each of them with a seal on the track itself:

Stays forever Season item
Titles Gold, items, candy and chests
The exclusive outfits and the pokémon skin The pokémon from species chests (yours, like any catch)
Name colours (Brushes) Marks and season levels
The discount voucher for the next pass

The voucher shows up on the pass screen and is worth on the next pass: it never discounts the pass it was earned in. If you kept a voucher from last season, the purchase screen already shows the discounted price.

How to earn Marks

Where it comes from How much
Hunting up to 500 a day, on its own, while your team fights
Daily missions 3 a day, 150 each
Weekly missions 6 a week, 800 each
Milestones shiny caught, first raid of the week, new floor boss (up to 300 a day in total)

Hunting Marks have a daily cap, and the screen shows how much of today's cap you have used. That is on purpose: without the cap, someone leaving the game running non-stop would empty the season in a week and the rest of the month would be empty.

Over 42 days, just leaving the hunt running gets you close to level 21. Doing the three dailies every day gets you to 39. Doing the weeklies and the milestones too finishes the track with room to spare and still collects overflow rewards.

Missions

Dailies rotate every day. Weeklies release a batch per week and do not expire until the season ends — starting late still lets you catch up.

Every mission asks for something you already do: beat a type, catch, open chests, hatch an egg, breed an egg, deliver a contract, beat a floor boss, evolve, mega evolve, fuse in the Laboratory, register new species in the Pokédex, equip a held item, attack in the Arena, win raids, trade on the market and spend Safira in the VIP Shop.

The Safira mission counts every purchase made with Safira in the VIP Shop. Sending Safira to another player does not count: the mission is about spending in the shop.

Do not like a mission? Swap it. Swapping is unlimited: you can swap the same slot as many times as you want. The first swap of the day is free, but only on a daily; other dailies cost 20,000 gold and each weekly swap costs 60,000.

After the last level

The track does not end in "nothing left to do": every 1,000 Marks earned after the last level are worth one more Common Species Chest. Finishing early still pays.

Species Chest

It is a gacha roll, like the mystery boxes in other games: you open it and the game rolls everything about the pokémon, and everything is pushed low on purpose. Good stuff is for the few.

  • the species: each chest (Common, Rare, Elite) has a list from weakest to strongest, and the weakest is by far the likeliest. The top of the list is the jackpot, and it comes out rarely;
  • the level: a fraction of your trainer level, almost always well below the cap. A high level is rare (but never above yours, because of the Insignia);
  • stats and nature: rolled and pushed low — a pokémon with high IVs and the right nature is nearly impossible;
  • shiny: the chest's chance is the rarest of all. It is the grand prize, the kind almost nobody pulls.

In other words: the chest gives you the right to try, not the perfect pokémon. Catching is still worth it.

Pass 01 — Dawn

The first official pass: 40 levels, 42 days (September 4 to October 15, 2026), themed Dawn, the sun rising over the new world. Gold Pass sales run until October 8. The species chests are NOT limited to the theme: they roll between every pokémon in the game, split by stage — Common gives base forms, Rare the middle ones, Elite the final forms (and, very rarely, the legendaries).

The Pass 01 Gold Pass costs 150 Safira. If you kept a Season 0 voucher, you pay 112 (25%) or 75 (50%).

The track, step by step

★ marks the highlight steps. Bronze pays only on even levels.

Level Bronze Pass (free) Gold Pass
1 ★ Common Species Chest, 60 Ultra Ball
2 60 Ultra Ball, 15 Exp Candy M 40,000 gold, 2 EXP Elixir 1h, 2 Gold Elixir 1h
3 Lucky Token, 10 Exp Candy L
4 3 Rare Candy, 200 Dust 80,000 gold, Legendary Chest
5 ★ Herald of the Dawn outfit, Rare Species Chest
6 20,000 gold, 50 Hyper Potion Common Species Chest, 100 Hyper Potion, 65 Revive
7 3 Hatch Potion M, 60 Ultra Ball
8 2 Legendary Chests 100,000 gold, Common Species Chest
9 TM Chest, 400 Dust
10 ★ EXP Elixir 1h, 3 Arena Ticket Pharaoh Lucario skin, Rare Species Chest
11 2 EXP Elixir 3h, 2 Gold Elixir 3h
12 Lucky Token, 15 Exp Candy L 150,000 gold, 3 Legendary Chests
13 8 Rare Candy, Common Species Chest
14 Ball Chest, Common Species Chest Rare Species Chest, 15 Exp Candy L
15 ★ Scroll, 6 Arena Ticket, Common Species Chest
16 3 Legendary Chests, Common Species Chest 200,000 gold, 3 of each vitamin
17 2 Catch Elixir 1h, 80 Ultra Ball
18 Essence of Life, 80 Ultra Ball 2 Astral Ball, Rare Species Chest
19 Essence of Life, 2 Wild Mint
20 ★ TM Chest, Common Species Chest Child of the Dawn title, 250,000 gold
21 Lucky Token, 2 Contract Card
22 60,000 gold, Rare Species Chest Common Species Chest, 40 Max Revive
23 8 Rare Candy, 3 Fusion Core
24 2 Hatch Potion M, 4 Legendary Chests 300,000 gold, Rare Species Chest
25 ★ 6 Legendary Chests, Rare Species Chest
26 5 Rare Candy, Common Species Chest Common Species Chest, 2 EXP Elixir 3h, 2 Gold Elixir 3h
27 2 Ball Chest, 100 Ultra Ball
28 Gold Elixir 1h, Common Species Chest 350,000 gold, 3 Astral Ball
29 2 TM Chest, Common Species Chest
30 ★ 2 Essence of Life, 2 Fusion Core Guardian of the Rising Sun outfit, Rare Species Chest
31 5 of each vitamin, 3 Catch Elixir 1h
32 HP Up, Protein, Iron, 4 Legendary Chests 450,000 gold, Heritage Capsule
33 10 Rare Candy, 3 Essence of Life
34 Ball Chest, Rare Species Chest Common Species Chest, 60 Max Revive
35 ★ Master Ball, 3 Astral Ball
36 2 Astral Ball, Common Species Chest Elite Species Chest, 550,000 gold
37 Lucky Token, 3 EXP Elixir 3h, 3 Gold Elixir 3h
38 15 Exp Candy L, Common Species Chest 8 Legendary Chests, Rare Species Chest
39 Common Species Chest, 60 Max Revive, 10 Rare Candy
40 ★ Early Riser title, 25% voucher, Common Brush 2 Elite Species Chests, 50% voucher, Rare Brush
v6.9.1
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