Battle Pass

The Pass is a season: it has a start day and an end day. During it you collect Marks by doing what you already do. Every 850 Marks you climb one level of the track and take that step's reward.

The pass opens at trainer level 1. Nothing is lost before that, it just does not count Marks yet.

The two tracks

There are two reward lines.

  • The Bronze Pass is for everyone. It pays every other step (the even levels) and holds species chests, gold, candy, vitamins, Lucky Tokens, VIP Shop elixirs to try out, the Ball Chest (which can turn into a Master Ball, but that is a roll), the voucher and the title at 40 and, at the end of the road, more Life Essences, the Heritage Capsule and a second title.
  • The Gold Pass is bought with Safira and adds to the Bronze: you get both. It pays on all 80 levels and brings three exclusive outfits, two pokémon skins, a title, Premium days, dozens of elixirs, ten Lucky Tokens, more species chests, 50 Safira back after level 40 and the Elite species chests at the end.

Buying later costs you nothing: when you buy, every golden step you have already reached becomes available right away. Before you buy, the Gold Pass block shows everything it gives, added up: the looks, the gold, the Safira, how many chests of each type and how much of each item, plus how many gold rewards are already waiting up to your level. Sales close one week before the season ends, so nobody buys without time to enjoy it; claiming stays open until the last day.

What is yours forever

Some rewards stay on your account after the season ends, and the game marks each of them with a ✓ seal on the track itself:

Stays forever Season item
Titles Gold, items, candy and chests
The exclusive outfits and the pokémon skin The pokémon from species chests (yours, like any catch)
Name colours (Brushes) Marks and season levels
The discount voucher for the next pass

The voucher shows up on the pass screen and is worth on the next pass: it never discounts the pass it was earned in. If you kept a voucher from last season, the purchase screen already shows the discounted price.

How to earn Marks

Where it comes from How much
Hunting up to 500 a day, on its own, while your team fights
Daily missions 3 a day, 150 each
Weekly missions 6 a week, 800 each
Milestones shiny caught, first raid of the day, first floor boss of the day (up to 300 a day in total)

Hunting Marks have a daily cap, and the screen shows how much of today's cap you have used. That is on purpose: without the cap, someone leaving the game running non-stop would empty the season in a week and the rest of the month would be empty.

Over 42 days, just leaving the hunt running gets you close to level 21. Doing the three dailies every day gets you to 39. Doing the weeklies too gets you close to 70. Level 80 belongs to whoever also hits the milestones almost every day (first raid and first floor boss of the day). Finishing still collects overflow rewards.

Buying levels with Safira

Fell behind on the track? You can buy levels with Safira. Every level costs the same: 10 Safira. You pick how many you want, the screen shows the total and asks before charging. The Safira leaves your balance right away.

Buying has a cap that rises every day of the season. It follows the calendar: the share of the season that has passed is worth the same share of the 80 levels. On the first day you cannot buy anything, and the cap turns over at midnight (Brasília time). The pass screen shows "Today you can buy up to level N".

Day You can buy up to level
September 19 none
September 26 13
October 3 26
October 10 39
October 17 52
October 24 65
October 27 onward 70

Levels 71 to 80 only by playing. That is where the strongest rewards of the track are (the Elite species chests, the Heritage Capsule and the last Life Essence), and they cannot be bought. If you already went past today's cap by playing, buying waits for the cap to rise.

It works with or without the Gold Pass. A bought level counts like any other: the rewards of that step wait for you on the track (the golden ones too, if you have the Gold Pass). Buying levels does not count toward the spend Safira mission.

Missions

Dailies rotate every day. Weeklies release a batch per week and do not expire until the season ends — starting late still lets you catch up.

Every mission asks for something you already do: beat a type, catch, open chests, deliver contracts, beat floor bosses, evolve, mega evolve, fuse in the Laboratory, breed eggs, register new species in the Pokédex, equip held items, attack in the Arena, win raids, trade on the market and spend Safira in the VIP Shop. The targets were measured on what active players already do per day and per week: each mission asks for a little more than the average.

The Safira mission counts every purchase made with Safira in the VIP Shop. Sending Safira to another player does not count: the mission is about spending in the shop. Buying pass levels does not count either.

What counts in each mission:

  • Beat a type: beats of the drawn type count, hunting alone or in a group. Two-type pokémon count for both types.
  • Catch: catches count hunting alone or in a group.
  • Open chests: any chest counts, including the Boss Chest from raids and the Pass's own chests (Poké Balls, TM, species and the Legendary Chest). The Legendary Chest also counts for the weekly Legendary chests mission.
  • Beat floor bosses: a win in a floor's Boss Room counts. The boss that shows up while hunting does not.
  • Market: a closed deal counts. Creating or cancelling a buy order does not; when your order is filled, your offer is accepted or you win an auction, the gold you paid counts as spent.

The game only draws missions you can do right now. If you are below the level of the easiest raid you get no raid mission, and below the level the Market asks for you get no market mission. "Breed eggs" only shows up if you have an Essence of Life, and "Mega evolve" if you have a Mega Stone (or fragments to forge one). A mission already on your list stays there.

Do not like a mission? Swap it. Swapping is unlimited and always brings a different mission. The first daily swap of the day is free. After that, swapping a daily costs 100,000 gold and a weekly 200,000, for any trainer level. If there is no other mission you can do, the swap does not happen and nothing is charged.

After the last level

The track does not end in "nothing left to do": every 1,000 Marks earned after 80,000 Marks in total are worth one more Common Species Chest. Finishing early still pays.

Species Chest

It is a gacha roll, like the mystery boxes in other games: you open it and the game rolls the pokémon. The difference, since the September 2026 update, is that the chest has a floor: a weak one never comes out of it.

  • the species: each chest (Common, Rare, Elite) has a list from weakest to strongest, and the weakest is the likeliest. The list is ordered by what the pokémon becomes: Dratini, Gible, Beldum, Larvitar and Bagon sit at the top of Common. Rare never gives the weakest 30% of its list, and Elite never gives the weakest 65% (the "Common" tier simply does not exist in it);
  • the level: always 1. The chest gives you the species to raise;
  • the stats: every IV starts at 10 (Common), 15 (Rare) or 20 (Elite) at least, and can reach 31. A wild pokémon can be born with 0;
  • the rarity: never below Uncommon (Common), Rare (Rare) or Epic (Elite);
  • the nature: in Elite, always a nature with an effect;
  • the gender: Elite always comes female, and Rare almost always (3 in 4), when the species has females. The female decides the egg's species in the Incubator;
  • shiny: the chest's chance is the rarest of all. It is the grand prize;
  • the change: every opening also gives Dust, more when the tier is low (120 for Common, 60 for Strong, 30 for Elite). Shiny gets no change: it is the prize already;
  • the Bond: a chest pokémon builds Bond at a caught pokémon's pace, three times faster than one bought on the Market;
  • bad-luck protection (Common Chest only): after 20 openings without an Elite tier or a shiny, the next one is guaranteed Elite tier. The counter is yours and carries across seasons.

The light that comes out of the chest has the color of the tier about to appear: grey for Common, blue for Strong, purple for Elite, gold for legendary or shiny. Each chest's showcase on the track shows the tiers, the chances and the floors before you open.

Pass 01 — Dawn

The first official pass: 80 levels, 42 days (September 19 at 9:30pm to October 31, 2026), themed Dawn, the sun rising over the new world. Gold Pass sales run until October 23. The species chests are NOT limited to the theme: they roll between every pokémon in the game, split by stage: Common gives base forms, Rare the middle ones, Elite the final forms (and, very rarely, the legendaries).

The Pass 01 Gold Pass costs 250 Safira. If you kept a Season 0 voucher, you pay 112 (25%) or 75 (50%).

Everything the purchase promises sits by level 40: both outfits, the skin, the title and the 50% voucher. Levels 41 to 80 are the dedication zone: a second skin, a third outfit, 50 Safira back and the Elite chests. On the free track, the end of the road holds Life Essences (38, 58, 70 and 78), the Heritage Capsule (74) and a new title (80). There is no guaranteed Master Ball: the only one the pass can give comes from the Ball Chest, and that is a roll. Power is earned by playing, not bought.

The track, step by step

★ marks the highlight steps. Bronze pays only on even levels.

Level Bronze Pass (free) Gold Pass
1 ★ Common Species Chest, 40 Ultra Ball
2 40 Ultra Ball, 10 Exp Candy M 10,000 gold, EXP Elixir 1h, Gold Elixir 1h
3 Lucky Token, 5 Exp Candy L
4 2 Rare Candy, 200 Dust Legendary Chest, 200 Dust
5 ★ Wanderer of the Dawn outfit, Rare Species Chest
6 3,000 gold, 30 Hyper Potion, TM Chest 60 Hyper Potion, 40 Revive
7 2 Blessed Amulet, Hatch Potion M
8 Common Species Chest 15,000 gold, Common Species Chest
9 TM Chest, 5 Instant Discharge
10 ★ EXP Elixir 1h, 3 Arena Ticket Pirate Gengar skin, Rare Species Chest
11 EXP Elixir 3h, Gold Elixir 3h
12 Lucky Token, 5 Exp Candy L 3 Rare Candy, Lucky Token
13 20,000 gold, Trainer Elixir 1h
14 Ball Chest, Common Species Chest Common Species Chest, 8 Exp Candy L
15 Premium Scroll (7 days), 5 Arena Ticket
16 6,000 gold, Legendary Chest 60 Ultra Ball, 2 of each vitamin
17 Catch Elixir 1h, Astral Ball
18 60 Ultra Ball, 2 Fusion Core 30,000 gold, Rare Species Chest
19 Wild Mint, 2 Contract Card
20 ★ TM Chest, Common Species Chest Child of the Dawn title, Legendary Chest
21 Lucky Token, 8 Exp Candy L
22 Rare Species Chest, 3 Rare Candy Common Species Chest, 20 Max Revive, Ball Chest
23 40,000 gold, Pokémon Name Tag
24 Hatch Potion M 4 Rare Candy, 2 Fusion Core
25 Rare Species Chest, TM Chest
26 10,000 gold, 8 Exp Candy L EXP Elixir 3h, Gold Elixir 3h, Trainer Elixir 1h
27 Ball Chest, 80 Ultra Ball
28 Gold Elixir 1h, Common Species Chest 50,000 gold, 2 Astral Ball
29 TM Chest, Potion of Forgetting
30 ★ Astral Ball, HP Up, Protein, Iron Sentinel of the Dawn outfit, Rare Species Chest
31 2 Catch Elixir 1h, 2 of each vitamin
32 8 Exp Candy L Common Species Chest, 10 Exp Candy L
33 60,000 gold, 3 Blessed Amulet
34 Ball Chest, 80 Ultra Ball 30 Max Revive, 4 Rare Candy
35 Safira Roulette Token, Lucky Token
36 15,000 gold, Common Species Chest Common Species Chest, Wild Mint
37 Lucky Token, 2 EXP Elixir 3h, 2 Gold Elixir 3h
38 Essence of Life, 3 Rare Candy 80,000 gold, Rare Species Chest
39 3 Fusion Core, 2 Hatch Potion M
40 ★ 25% voucher, Early Riser title 50% voucher, Common Brush, Legendary Chest
41 Common Species Chest, 80 Ultra Ball, Lucky Token
42 Common Species Chest, 80 Ultra Ball 2 Trainer Elixir 1h, 10 Exp Candy L
43 90,000 gold, 2 Astral Ball
44 500 Dust, 4 Rare Candy 5 Rare Candy, 400 Dust
45 5 Safira, Rare Species Chest
46 30 Revive, Legendary Chest, Lucky Token 3 of each vitamin
47 Potion of Forgetting, 3 Blessed Amulet, TM Chest
48 Catch Elixir 1h, Common Species Chest 100,000 gold, Common Species Chest
49 3 Contract Card, 2 TM Chest
50 ★ 5 Arena Ticket, 10 Exp Candy L Venusaur Lanterna skin, 5 Safira
51 2 EXP Elixir 3h, 2 Gold Elixir 3h
52 Lucky Token, TM Chest Common Species Chest, 30 Max Revive, Ball Chest
53 110,000 gold, Lucky Token
54 Common Species Chest 5 Rare Candy
55 Premium Scroll (7 days), 5 Safira
56 20,000 gold, 2 Astral Ball Rare Species Chest, 3 Astral Ball
57 2 Catch Elixir 1h, 2 Wild Mint
58 Essence of Life, Wild Mint 120,000 gold, 12 Exp Candy L
59 3 Fusion Core, 2 Hatch Potion M
60 ★ Rare Species Chest, EXP Elixir 3h 5 Safira, Legendary Chest, Rare Species Chest
61 Common Species Chest, 100 Ultra Ball, Lucky Token
62 100 Ultra Ball, TM Chest, 1 of each vitamin 2 Trainer Elixir 1h, 3 of each vitamin
63 130,000 gold, Hatch Potion L
64 Legendary Chest, Common Species Chest 6 Rare Candy, 40 Max Revive
65 5 Safira, Rare Species Chest, Safira Roulette Token
66 2 Hatch Potion M, 2 Fusion Core 3 Astral Ball
67 Blessing Scroll 6h, 3 Contract Card
68 Ball Chest, 10 Exp Candy L 140,000 gold, Common Species Chest
69 2 EXP Elixir 3h, 2 Gold Elixir 3h, 2 Catch Elixir 1h
70 ★ Essence of Life, 2 Astral Ball, 25,000 gold Explorer of the Dawn outfit, 5 Safira
71 Rare Species Chest, 12 Exp Candy L, Ball Chest
72 2 Astral Ball Elite Species Chest, 6 Rare Candy
73 150,000 gold, 3 Astral Ball
74 Heritage Capsule, 4 Rare Candy 2 Legendary Chests, 40 Max Revive
75 10 Safira, Lucky Token, Safira Roulette Token
76 30,000 gold, Common Species Chest Rare Species Chest, 120 Ultra Ball
77 3 EXP Elixir 3h, 3 Gold Elixir 3h, 3 Trainer Elixir 1h
78 Essence of Life, Rare Species Chest 160,000 gold, Common Species Chest
79 2 Legendary Chests, 3 Fusion Core, Lucky Token
80 ★ Dawn Watcher title, Common Brush, 2 Legendary Chests 2 Elite Species Chests, Rare Brush, 10 Safira
v6.67.1
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