Ascension Altar
The Hall of Veterans gives a destination to a pokemon that reached level 100. The Ascension Altar gives the opposite: a restart. A pokemon that reached level 100 with a high Bond can go back to level 1 and earn a permanent Star.
The Star is forever, and it multiplies everything the pokemon already is.
Requirements
| Condition | Detail |
|---|---|
| Level 100 | No shortcut underneath. |
| Bond 85% | About five days of hunting with it. See Bond. |
| Fewer than 5 Stars | Five is the cap. |
Unlike the Hall, the Altar does not require the Apex (Bond 100%), does not refuse pack companions and does not refuse a bought or traded pokemon.
A pokemon that came from another trainer can ascend - but it arrives with Bond at zero (the sale resets it) and climbs on the slower track, the one for pokemon you did not catch. In practice, bonding a bought pokemon takes about three times as long as bonding one you caught yourself.
What a Star is worth
The bonus applies to the species base stats, before level, IVs and EVs. The final number on the card rises a little less than the percentage in the table.
| Stars | Base stats |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
The bonus applies to every stat and enters at the base, alongside rarity, shiny and Bond. That means it multiplies rarity: +20% on an Astral is worth far more than +20% on a Common. Raising a rare pokemon from zero becomes, by a wide margin, the best time investment in the game.
What is preserved
Only the level restarts. Everything that is identity stays:
- rarity, shiny and pack seal;
- IVs, EVs and nature;
- moves, with their tiers and socketed seals;
- held items;
- Bond (you do not lose the tie you built);
- Origin Mark, nickname, skin and the level you obtained it at.
Selling or sending to another character
The Star belongs to the pokemon, not to the trainer. It goes along when you sell, trade or send the pokemon to another character on the same account.
- All its Stars stay on it.
- Its level does not go back to 1. It only restarts at the Altar itself, when it ascends.
- Its Bond goes back to zero, and the next Altar asks for 85% again.
- If its level is above the new owner's Badge limit, it fights scaled down until the trainer grows.
The cost
Each Star costs gold and Dust. Both grow with the Star number and with the pokemon's rarity. On the first Star:
| Rarity | Gold (1st Star) | Dust (1st Star) |
|---|---|---|
| Common | 175,000 | 1,000 |
| Uncommon | 262,500 | 1,500 |
| Rare | 350,000 | 2,000 |
| Epic | 525,000 | 3,000 |
| Prismatic | 700,000 | 4,000 |
| Mythic | 1,050,000 | 6,000 |
| Astral | 1,400,000 | 8,000 |
| Divine | 1,750,000 | 10,000 |
On the second Star both double, on the third they triple, and so on. An Astral pays 7,000,000 gold and 40,000 Dust on its 5th Star alone. Taking an Astral from 0 to 5 Stars costs 21,000,000 gold and 120,000 Dust in total.
Climbing back is fast
Going from 1 to 100 again does not take as long as the first time. A pokemon below your trainer level hunts with a tailwind, and an ascended pokemon has an even stronger table than the normal one. See Experience and levels.
Where it is
The Altar tab, in the game menu. It shows up early, even for players with nobody eligible yet: you can see the path and what is missing.
See also
- Bond: the requirement that separates raising from buying.
- Hall of Veterans: the other exit from level 100.
- Stats: how the Star enters the damage maths.
